147,675 Commits over 4,444 Days - 1.38cph!

2 Months Ago
merge from fix_cui_drabble_nre -> main
2 Months Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
2 Months Ago
updated mortar animation idle pose
2 Months Ago
merge from fix_forceaddtoteam -> main
2 Months Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
2 Months Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
2 Months Ago
merge from fix_itemcontainer_take_leak -> main
2 Months Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
2 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
2 Months Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
2 Months Ago
Fix smoke grenade manager returns driving me crazy
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Support food on corpses again
2 Months Ago
Save a few pennies in SmokeGrenadeManager::Move
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Space
2 Months Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Months Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Months Ago
Salvaged Icepick inventory sounds and weapon audio polish
2 Months Ago
Add mortar deployment guide prefab
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
2 Months Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Months Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Months Ago
- Deselect support - Format changes
2 Months Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Months Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Months Ago
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2 Months Ago
this probably fixes it
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
industrial electric furnace - reduced AO to 512
2 Months Ago
io workbench visual point setup
2 Months Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
2 Months Ago
Some setup on io.table.deployed
2 Months Ago
industrial electric furnace - rename material to on state
2 Months Ago
Fix bad merge
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
server_browser_row_fix -> main
2 Months Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Months Ago
Removed example charms from accessory manager
2 Months Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
2 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Months Ago
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2 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
2 Months Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3