147,686 Commits over 4,444 Days - 1.38cph!

2 Months Ago
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2 Months Ago
Update: add ClientVisibilityProvider - mostly a dud Provider, most methods do nothing - Upodated all places to use ClientVisibilityProvider instead of null This allows to remove groups from Network.Visiblity.Manager Tests: booted into craggy, ran GameTraceTests
2 Months Ago
Massaged the broken time acceleration curve to increase night time to be closer to 10 minutes again.
2 Months Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
2 Months Ago
Fixed Lumberjack Hoodie not working in Industrial Conveyor
2 Months Ago
Switch mortar firing button from reload to primary fire.
2 Months Ago
Update: instead of iterating all netgroups, add Provider.ForEach(layer, callback) method - get rid of Visibility.Manager.Groups accessor This removes public access to groups dictionary, so almost there to remove it Tests: booted to craggy, opened deep sea and ran deepsea.printentitycount
2 Months Ago
merge from split_dump_command
2 Months Ago
Mortar animator update and anim exports
2 Months Ago
switch to args.ReplyWith
2 Months Ago
Fixed nuke EffectRecycle prefab errors.
2 Months Ago
Updated joint hierarchy for mortar
2 Months Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
2 Months Ago
Remove entity mod from mortar shells
2 Months Ago
Update manifest
2 Months Ago
Delete old placeholder mortar entities
2 Months Ago
Mortar IK ref points updated and anims exported
2 Months Ago
exported edited salvaged hammer refresh vm anims
2 Months Ago
Merge from main
2 Months Ago
Updating mortar rig with hand IK targets
2 Months Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Months Ago
Undo changes to player_info_s
2 Months Ago
apartment complex exterior baked LODs
2 Months Ago
workbench upgrades models and textures (salvage, recycle and comfort)
2 Months Ago
merge from main
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
merge from hair_fixes
Rin
2 Months Ago
merge from bandit_sentry_culling_fix
Rin
2 Months Ago
merge from armored _ladder_hatch_material_fix
2 Months Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
2 Months Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Months Ago
merge from ferry_terminal_nets
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Months Ago
Hook new navmesh to ghostships and tropical islands
2 Months Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
2 Months Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
2 Months Ago
Fix client server compile errors
2 Months Ago
Don't reset new speed consistency test params between runs
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Updating skinning for mannequin
2 Months Ago
2 Months Ago
Rebase on /main
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Subtract mesh changes to prevent conflicts
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
exported edited salvaged hammer refresh vm anims