194,758 Commits over 4,079 Days - 1.99cph!

3 Months Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
3 Months Ago
Horse meat icon mipmaps
3 Months Ago
Updated Bee Grenade World Model to use correct materials
3 Months Ago
food events wip
3 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
3 Months Ago
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3 Months Ago
update tech tree script for isSelected opacity
3 Months Ago
bee grenade icon update
3 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
3 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
3 Months Ago
merge fron crafting_update
3 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
3 Months Ago
Experiment for with other fire reactions to find most intuitive one
3 Months Ago
move lock icon to top left on the tree
3 Months Ago
Added Bee Grenade Glass Gibs
3 Months Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
3 Months Ago
More consistent fire reaction
3 Months Ago
Additional server-side pie consume check. Pie entity bounds fix.
3 Months Ago
Created Place Holder Bee Grenade Icon
3 Months Ago
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3 Months Ago
missing .mat because plastic is plastic
3 Months Ago
merge from main
3 Months Ago
merge from tugboat_sinking_parenting_fix
3 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
3 Months Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
3 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
3 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
3 Months Ago
merge from crafting_update
3 Months Ago
Fixed the rendering issues with the bear-snow.decal material
3 Months Ago
assigned glass diff for cooking workbench
3 Months Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
3 Months Ago
Meat cooking client prediction and server reconcilliation, wow
3 Months Ago
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
3 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
3 Months Ago
Cooking workbench textures
3 Months Ago
4k cooking workbench textures
3 Months Ago
merge from vehicle_build_privilege_fix
3 Months Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
3 Months Ago
fixed vehicle building privilege cache reading as false negative
3 Months Ago
cinematic texture sets / materials for media content
3 Months Ago
crafting_update -> bees
3 Months Ago
improved cooking work bench gibs
3 Months Ago
Merge from cookingv2
3 Months Ago
Added deferred indirect lighting and environment volume pass back to the camera prefab after merge
3 Months Ago
separated client/server convars for trigger excludelayer behaviour
3 Months Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
3 Months Ago
Wheat collectable layer fix
3 Months Ago
Merge from main
3 Months Ago
Fixed Wheat collectable using corn model