125,388 Commits over 4,171 Days - 1.25cph!

12 Days Ago
Set ghost ship as deep sea global networked
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
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12 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
13 Days Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
13 Days Ago
Merge: from main
13 Days Ago
Optim: skip running server occlusion between a pair of same players Saves us a bunch of extra dictionary entries, running extra occlusion jobs Tests: 2p sessions with UsePlayerUpdateJobs 0/1/2 on Craggy (with reconnects, kills, occlusion culling)
13 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
13 Days Ago
Subtract 127690 - get rid of the custom Parallel class
13 Days Ago
Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
13 Days Ago
Enable VRAD stats without verbose Correct kill credit for striderbuster strider kills Fixed certain gibs (manhacks, scanners) never fading out Add description to g_ragdoll_maxcount Fixed Strider still shooting you with ignoreplayers/disable AI Enforce a fade time on gibs that never despawn (strider gibs) FIxed Helicopter gibs never despawning * Big ones have 2 minute lifespan * Smaller ones have 1-5 second, as intended by source code
13 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL. Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
13 Days Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
13 Days Ago
merge improve_mixingtable_drop_visibility to main
13 Days Ago
Add playermodel LOD override for Mannequin
13 Days Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
13 Days Ago
merge from deep_sea/networking -> deep_sea
13 Days Ago
merge fix_torch_underwater to main
13 Days Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
13 Days Ago
PT Updates
13 Days Ago
proxy street lights added to docks, static buoys
13 Days Ago
merge fix_worldsize_skipdomainreload to main
13 Days Ago
Fix skip domain reload breaking world size in procedural maps.
13 Days Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
13 Days Ago
fix_tree_marker_color_ui
13 Days Ago
Fix tree marker color selector
13 Days Ago
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13 Days Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
13 Days Ago
label_fix_2 -> main
13 Days Ago
Compile fix
13 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
13 Days Ago
Ensure for connection is valid before trying to save
13 Days Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
13 Days Ago
floating walkways set dressing WIP
13 Days Ago
merge from ceilinglight_fix
13 Days Ago
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13 Days Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
13 Days Ago
Make sure to reset ceiling light joints after a entering network range
13 Days Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
13 Days Ago
added inspector buttons
13 Days Ago
Phrase contexts
13 Days Ago
Phrase update
13 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
13 Days Ago
merge from decor_lighting_dlc/storepage
13 Days Ago
Added wall cabinet to the storage category Updated pack description