134,342 Commits over 4,262 Days - 1.31cph!

40 Days Ago
Nest hat reposed
40 Days Ago
Corals
40 Days Ago
Fix slightly off player pivot on front turret
40 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
40 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
40 Days Ago
Bunny hat repose
40 Days Ago
merge from health_info_popup_qol -> main
40 Days Ago
Sapcesuit repose/lods
40 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
40 Days Ago
Adding gibs for explosives component box
40 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
40 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
40 Days Ago
Allow tugboat in deep sea
40 Days Ago
Simple sight update, Icon, textures, prefab and materials.
40 Days Ago
merge from naval_update
40 Days Ago
Make sure to clear the deep sea billboard list after killing them
40 Days Ago
Merge from parent
40 Days Ago
Fixed typo on boat building privilege
40 Days Ago
Quick refactor/cleanup
40 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
40 Days Ago
space station building skin models and gibs files
40 Days Ago
Merge from parent
40 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
40 Days Ago
Remove some dead code
40 Days Ago
added ambience list and defenirion for PTBoat Stings
40 Days Ago
Bunny ears repose re-commit
40 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
40 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
40 Days Ago
subtract 137213
40 Days Ago
Paintball Gun - update model and bake with fixes
40 Days Ago
Minor fix on heavy scientist hand
40 Days Ago
added creak audio stings to the PTBoat ambience
40 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
40 Days Ago
Bunny Ears repose
40 Days Ago
Disabled wind on tarp_static_blue material
40 Days Ago
Nomad Suit repose/lods
41 Days Ago
Tiger mask repose
41 Days Ago
DragonMask repose
41 Days Ago
added an icon to boat ladder
41 Days Ago
Oxmask repose
41 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
41 Days Ago
Merge from largevehicle_groundwatch
41 Days Ago
Merge from parent
41 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
41 Days Ago
Remove leftover debug message from ElectricWindmill
41 Days Ago
Remove leftover debug message from ElectricWindmill
41 Days Ago
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
41 Days Ago
merge from main/naval_update/boat_plank_sounds
41 Days Ago
merge from main/naval_update/boat_wheel_sounds
41 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)