126,243 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Change `LogError` to `LogWarning` when calling Initialize twice
2 Years Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
2 Years Ago
Change shadow material from `watersplash-1` to `shadows`
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Some ints not reset when disconnecting from server
2 Years Ago
Missed clearing recycledCells list
2 Years Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
2 Years Ago
Fix `print_global_entities` not actually printing the output
2 Years Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
2 Years Ago
Refraction wip
2 Years Ago
Fix error / crash when reconnecting to server
2 Years Ago
Merge from /main/shader-fix-2
2 Years Ago
Merge from main
2 Years Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
2 Years Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
2 Years Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
2 Years Ago
Cathode: replaced widthRes/heightRes with downscale parameter
2 Years Ago
merge from pivots
2 Years Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
2 Years Ago
Merge from global_networked_bases (this contains a Network++)
2 Years Ago
Merge from main
2 Years Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
2 Years Ago
WeaponRackSlot cleanup
2 Years Ago
WeaponRackGhost cleanup, including converting to static class.
2 Years Ago
Bathtub prop / textures/ LODs / COL / prefabs
2 Years Ago
merge from weapon_racks
2 Years Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
2 Years Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
2 Years Ago
Fixed BuildingBlock.currentGrade early exit when null
2 Years Ago
Renmoving unused code (InstancedMeshTracker)
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main/Attack Helicopter
2 Years Ago
Save++
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
2 Years Ago
Folder organising
2 Years Ago
Fixed parachute not disengaging if it hits the ocean
2 Years Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
2 Years Ago
Rocket ammo fixes, and gunner UI update
2 Years Ago
Eight second reload time after firing six rockets in attack heli
2 Years Ago
Add a very tall diving tower to craggy for testing
2 Years Ago
Add analytics: start height, distance travelled, flight time
2 Years Ago
Applied glass_small to VintageWallClock
2 Years Ago
Merge from glass_small
2 Years Ago
Added world edge push back support to the Summer DLC mountables
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
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2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client