134,723 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Fix cannons letting you breathe under water
3 Months Ago
Fixing material names for syringe rig
3 Months Ago
Fixed skull trophies name text material in the skin viewer
3 Months Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
3 Months Ago
Casino big wheel room
3 Months Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
3 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
3 Months Ago
merge from directional_drag
3 Months Ago
floating city 4 latest
3 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
3 Months Ago
merge from boatspawner_nudge_fix
3 Months Ago
Removed empty RealmedRemove component from hull_square
3 Months Ago
Possible fix for the nudge fix not working
3 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
3 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
3 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
3 Months Ago
Fix monster mesh rendering issue
3 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
3 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
3 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
3 Months Ago
Updating medical syringe refresh rig fbx
3 Months Ago
Disable the large vehicle colliders around BBS netting
3 Months Ago
Adding viwmodel rig for binocular refresh
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
S2P on FCs after farm changes
3 Months Ago
Added a few more chainlink fences around the farm
3 Months Ago
merge from Project_Hammer
3 Months Ago
merge from boat_building
3 Months Ago
Merge from texture_streaming_delay_fix
3 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
3 Months Ago
Compile fixes
3 Months Ago
Merge from floating_cities
3 Months Ago
Cleaned up some LODGroups from various floating city bits
3 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
3 Months Ago
Merge from parent
3 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
3 Months Ago
Merge from small_ramp
3 Months Ago
Only allow interaction when looking at the base of the bridge
3 Months Ago
Merge from naval_update
3 Months Ago
Fixes
3 Months Ago
Last island.
3 Months Ago
merge from Halloween_25_Update/PH/storepage
3 Months Ago
Updated krieg backpack store media
3 Months Ago
Merge from main
3 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
3 Months Ago
Make fold out colliders convex, general prefab setup
3 Months Ago
Fixed button text that broke after merge
3 Months Ago
Setup 3rd person reload effects on turrets