200,314 Commits over 4,140 Days - 2.02cph!

50 Days Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
50 Days Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
50 Days Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
50 Days Ago
merge from main
50 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
50 Days Ago
fixed fairy light wire
50 Days Ago
merge from main
50 Days Ago
naval update > floating cities
50 Days Ago
merge from main
50 Days Ago
ship_spotlight textured
50 Days Ago
Decrease cell size, increase cells per compute
50 Days Ago
Featured weekly skin item system Added convar to simulate featured items
50 Days Ago
merge from main
50 Days Ago
Revert 123163, was not a good idea
50 Days Ago
merge from main
50 Days Ago
merge from lr300_skinnable_fix
50 Days Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
50 Days Ago
merge from main -> party_system
50 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
50 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
50 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
50 Days Ago
Store featured items loaded from the manifest
51 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
51 Days Ago
Better naming and parameters in npc shooting component
51 Days Ago
Manifest
51 Days Ago
Merge from trimmed_asset_warmup
51 Days Ago
Merge from main
51 Days Ago
Pull hardcoded asset references from scripts too
51 Days Ago
Simplify scientist shooting logic
51 Days Ago
New bulb models
51 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
51 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
51 Days Ago
Super simple notifications window blockout
51 Days Ago
51 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
51 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
51 Days Ago
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51 Days Ago
il_postprocessor_build_fix -> main
51 Days Ago
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51 Days Ago
main -> new_menu
51 Days Ago
Manifest
51 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
51 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
51 Days Ago
tube lights wip implementation
51 Days Ago
Merge from main
51 Days Ago
Merge from trimmed_asset_warmup
51 Days Ago
Include fx prefabs in warmup too