137,196 Commits over 4,474 Days - 1.28cph!

56 Days Ago
Fix playable NREs when a player dies on mortars
56 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
56 Days Ago
anim updates to new 00 sweep and attack animations
56 Days Ago
Merge from subtract_new_navmesh
56 Days Ago
Merge from main
56 Days Ago
Fixed wire isolation not working on player boats
56 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
57 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
57 Days Ago
Restored chippy arcade assets filtering mode
57 Days Ago
merge from workbench_upgrades
57 Days Ago
wb2 fix for the fix
57 Days Ago
Save the last open category in F1 items and vehicles tabs
57 Days Ago
Fix prototype visual clipping in wb2
57 Days Ago
merge from main
57 Days Ago
Fix efficiency visual clipping
57 Days Ago
Phrases update
57 Days Ago
fixes for surplus and reinfored upgrade icons
57 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
57 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
57 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
57 Days Ago
merge mortar_prototype
57 Days Ago
remove default value on recoil pitch duration
57 Days Ago
Phrase contexts
57 Days Ago
Fixed copypaste names not being truncated in list view
57 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
57 Days Ago
Cherry picking Jenkinsfile changes
57 Days Ago
Added FPBuild to list of files that should be ignored by plastic
57 Days Ago
Merge from workbench_upgrades
57 Days Ago
Merge from main
57 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
57 Days Ago
merge from defaultsortingorder_update
57 Days Ago
Merge from main
57 Days Ago
removed gear crafting cost from binoculars
57 Days Ago
merge from workbench_upgrades
57 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
57 Days Ago
efficency now excludes beancans and gunpowder
57 Days Ago
server compil;e fix
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
merge from main
57 Days Ago
merge from mortar_prototype
57 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
57 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
57 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
57 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
57 Days Ago
Fix NRE when no editor window is selected
57 Days Ago
Ensure mask update group is provided
57 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
57 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
57 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations