137,330 Commits over 4,474 Days - 1.28cph!

5 Months Ago
merge from dobuild_optims
5 Months Ago
Boxes DLC - improved ammo box icon, removed lid transparency
5 Months Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
5 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
5 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
5 Months Ago
Large Wooden Box Skins - updated icons to match community skins
5 Months Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
5 Months Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
5 Months Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
5 Months Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
5 Months Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
5 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
5 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
5 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
5 Months Ago
set component boxes to hidden on f1
5 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
5 Months Ago
Clear busy flag when loading BBS
5 Months Ago
Fixed string lights slack not hanging using world pos
5 Months Ago
merge from naval_update/io_boats
5 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
5 Months Ago
merged from buoyancy_sleeping_brick_fix
5 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
5 Months Ago
renamed component_storage_boxes folder
5 Months Ago
created pack sitem
5 Months Ago
Meds Box - updated gibs and corpse mesh
5 Months Ago
comps box updated textures and icon
5 Months Ago
merge from divesite_spawn_optim
5 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
5 Months Ago
merge from divesite_spawn_optim
5 Months Ago
merge from indirect_instancing
5 Months Ago
rebase on main
5 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
5 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
5 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
5 Months Ago
Include magnet crane and door animations in server build
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Fix biome layer getting removed somehow from material
5 Months Ago
Merge from fix_console_log_startup
5 Months Ago
Merge from parachute_hotbar
5 Months Ago
Merge from boat_aim_sway
5 Months Ago
Merge from growable_menu_changes
5 Months Ago
Preserve the RMB behaviour when cloning plants
5 Months Ago
Merge from main
5 Months Ago
double_voicechat_fix -> main
5 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
5 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
5 Months Ago
Merge from pm_equip_tool
5 Months Ago
merge from naval_update/io_boats
5 Months Ago
Change foliage_instancing to shader feature