reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Hide boat building UI if there's a finished boat.
12 Months Ago
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12 Months Ago
Added tactical gloves
12 Months Ago
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12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
12 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
12 Months Ago
Restored TwitchdropsTransformGroupManager
12 Months Ago
merge from main
12 Months Ago
merge from skinviewer_tacticalgloves
12 Months Ago
Fixing skinning for 50 cal left mesh
12 Months Ago
Frontier Hazmat repose
12 Months Ago
Added tactical gloves skin viewer model
12 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
12 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
12 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
12 Months Ago
Enable repair on cannons
12 Months Ago
Check if boat can be edited before dock and edit
12 Months Ago
turretsv2 -> naval_update 🎉
12 Months Ago
Compile fixes for shared aiming method
12 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
12 Months Ago
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12 Months Ago
LCD related stuff & lighting
12 Months Ago
christmas wall- and ceilingpaper updates
12 Months Ago
Merge from naval_update
12 Months Ago
Adding wick virtial position anim clip
12 Months Ago
Block accidental admin kills on floating cities and islands
12 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
12 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
12 Months Ago
Smoooooooth(er)
12 Months Ago
Cleaned up the front turret aiming system
12 Months Ago
added space station building skin sitem and hooked up - still needs icon
12 Months Ago
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12 Months Ago
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12 Months Ago
boat planner blueprints missing files
12 Months Ago
Phrase update
12 Months Ago
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12 Months Ago
Compile fix
12 Months Ago
Implement boat decay
12 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
12 Months Ago
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12 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
12 Months Ago
merge from main
12 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
12 Months Ago
Replicate seat changes of naval_update branch
12 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders