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158,832 Commits over 4,566 Days - 1.45cph!

1 Year Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
1 Year Ago
Burlap Headwrap repose
1 Year Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
1 Year Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
1 Year Ago
PT Boat Fuelbox and mesh update
1 Year Ago
Instance bucket helmet from fbx
1 Year Ago
Bucket helmet repose
1 Year Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
1 Year Ago
Boonie hat repose
1 Year Ago
Merge from parent
1 Year Ago
Remove unncessary vehicle seats/mount point spawning
1 Year Ago
PT Boat collision fix and Fuelbox addition
1 Year Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
1 Year Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
1 Year Ago
GetPlayerBoats can now see boats clientside.
1 Year Ago
Updating 50 cal single rig
1 Year Ago
Front 50cal animation polish pass
1 Year Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
1 Year Ago
Removed extra obsolete LODgroup from mannequin prefabs
1 Year Ago
Fix menu player being borked - dont need playables there
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Updated Rear Single 50 Cal Model to fix shading error
1 Year Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Fix hold poses being screwed
1 Year Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
1 Year Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
1 Year Ago
merge from Halloween_25_Update
1 Year Ago
Possible MapView NRE fix
1 Year Ago
sequential commit on paintball_gun rename
1 Year Ago
added underscores to spaces in paintball_gun work files
1 Year Ago
Beenie hat repose
1 Year Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
1 Year Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
1 Year Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
1 Year Ago
merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
1 Year Ago
Merge from parent
1 Year Ago
Merge from fog_fixes
1 Year Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
1 Year Ago
Fix NRE when spawning deep sea with no cities
1 Year Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from deep_sea/billboards
1 Year Ago
Reduced main island billboard default scale, tweaked fog
1 Year Ago
Added a billboard for the main island when you're in the deep sea
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Dont turn the leg animators on for NPCs - its glitchy right now
1 Year Ago
Add PT loot spawning