137,397 Commits over 4,474 Days - 1.28cph!

12 Months Ago
Limited item glow tweaks
12 Months Ago
On checkout, clear the cart before creating a new journey ID
12 Months Ago
Fixed scrollview position anchoring to remain consistent when maximised
12 Months Ago
Session dialog styling
12 Months Ago
merge from naval_update
12 Months Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
12 Months Ago
Removed a mask on skin tiles, not needed Tweaks
12 Months Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
12 Months Ago
Potential fix for "eject pistol shell not found" warning spam
12 Months Ago
merge from fogmethod1 (sky branch)
12 Months Ago
merge from main
12 Months Ago
12 Months Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
12 Months Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
12 Months Ago
Gradient glow for normal skins, looks better
12 Months Ago
merge from new_menu
12 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
12 Months Ago
new_menu -> main
12 Months Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
12 Months Ago
Remove flex graphic transitions from two buttons (unneeded)
12 Months Ago
swap "builds" and "creative" priority around
12 Months Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
12 Months Ago
Blur changes
12 Months Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
12 Months Ago
Bump version number in DLLs/EXEs
12 Months Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
12 Months Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
12 Months Ago
update from main
12 Months Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
12 Months Ago
Merge from main
12 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
12 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
12 Months Ago
Fix ownership share with buried weapons
12 Months Ago
new_menu -> main
12 Months Ago
Split MotionList in separate file
12 Months Ago
Ensure official servers are hidden in both community and modded
12 Months Ago
Merge from hardcore_refresh
12 Months Ago
Possible MapInterface.ResetMapView NRE fix
12 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
12 Months Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
12 Months Ago
main_menu -> main
12 Months Ago
Set client entities internal value instead of resetting the hidden value itself
12 Months Ago
Vis/parent checks for auth wip
12 Months Ago
Fix notifications for ultrawide
12 Months Ago
Potential fix for footstep NRE
12 Months Ago
Update Abyss Pack and Industrial
12 Months Ago
renamed pilot hazmat skin asset name to pilot pack
12 Months Ago
Fixed rare scale issue when opening skin modal
12 Months Ago
fix build
12 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock