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130,180 Commits over 4,140 Days - 1.31cph!

2 Months Ago
steam dlc pages and soundtrack page
2 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
2 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
2 Months Ago
merge from main -> outpost_spawning
2 Months Ago
merge from party_system -> main
2 Months Ago
Fix NRE when connecting to server in party (again)
2 Months Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
2 Months Ago
Adding brick images please work
2 Months Ago
Brick building skin moved items
2 Months Ago
Add and setup all the building skin views (minus brick)
2 Months Ago
Allow scientist to shoot briefly even after they lose LoS
2 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
2 Months Ago
Fix being able to see scientist feet through the oilrig floor
2 Months Ago
Fix missing collision on oilrig
2 Months Ago
Fix scientist hearing working counter-intuitively when being sniped
2 Months Ago
Fix headshot damage multiplier not working on new scientists
2 Months Ago
textured and setup orientable spotlight.
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
2 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
2 Months Ago
Merge: from main Tests: editor builds
2 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
2 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
2 Months Ago
ian_serializable_field_cleanup -> main
2 Months Ago
Fix siege weapon vehicle audio compile error
2 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
2 Months Ago
Clean: simplify code Tests: gun turret being deauthed
2 Months Ago
WIP
2 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
2 Months Ago
Fix compile error
2 Months Ago
Potential fix for scientists not reacting well to being sniped
2 Months Ago
M15 Pistol - World model fixes and texture tweaks
2 Months Ago
main -> snap_deployables
2 Months Ago
ian_serializable_field_cleanup -> main
2 Months Ago
Serializable field fix - BatteringRamVisuals
2 Months Ago
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2 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
2 Months Ago
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2 Months Ago
patrol_heli_revision_2 -> main
2 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
2 Months Ago
Potential fix for scientists not opening doors sometimes
2 Months Ago
merge from frontier_external_fixes
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
populate_heli_path_nre_fix -> main
2 Months Ago
Additional check in map view
2 Months Ago
Fix scientists shooting super fast
2 Months Ago
removed wire from wall_a
2 Months Ago
removed stray damage volume
2 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways