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129,570 Commits over 4,140 Days - 1.30cph!

38 Days Ago
Fix scientist shotgun reload sounds
38 Days Ago
Fixed some legacy skins not loading
38 Days Ago
Fix heavies walking into players
38 Days Ago
Consistent drag controls regardless of framerate
38 Days Ago
Fix shotgun location in hand
38 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
38 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
38 Days Ago
Fixed store extra items not working for untagged old items
38 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
38 Days Ago
Fixed old skins not loading
38 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
38 Days Ago
Ensure hit entity isnt null first
38 Days Ago
Subtract 125654 breaks the whole game
38 Days Ago
merge from /main/nametag_clipping_fix
38 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
38 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
38 Days Ago
merge from new_menu
38 Days Ago
merge from main
38 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
38 Days Ago
tugboat_rug_fix -> main
38 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
38 Days Ago
Fixed bag opening modal nre
38 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
38 Days Ago
Updated blend material on rugs
38 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
38 Days Ago
Premium modal styling updates
38 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
38 Days Ago
tugboat_rug_fix -> main
38 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
38 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
38 Days Ago
38 Days Ago
oil rig foot collision, lods
38 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
38 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
38 Days Ago
Merge from lightup_hazmat_codelock_pips
38 Days Ago
merge from iconrenderer_improvements_batch -> main
38 Days Ago
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38 Days Ago
38 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
38 Days Ago
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38 Days Ago
toolbar_compile_simulator -> main
38 Days Ago
Fixed items with no skins loading indefinetely
38 Days Ago
Strip from build
38 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
38 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
38 Days Ago
fish crate model, textures, prefabs more set dressing on ship
38 Days Ago
Added toggles to turn culling stages on and off
38 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
38 Days Ago
merge from new_menu
38 Days Ago
SkinViewer scene added to bundles