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128,813 Commits over 4,232 Days - 1.27cph!

33 Days Ago
merge from main -> hotbar_food_eating
33 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
33 Days Ago
33 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
33 Days Ago
skull torch setup
33 Days Ago
merge from cannon_animation
33 Days Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
33 Days Ago
merge from naval_update
33 Days Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
33 Days Ago
merge from copy_paste_boats -> naval_update
33 Days Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
33 Days Ago
entity updates
33 Days Ago
entity updates
33 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
33 Days Ago
Added floating city 2 in the deep sea
33 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update/floating_cities
33 Days Ago
S2P floating city 1 and 2
33 Days Ago
merge from naval_update
33 Days Ago
merge from ghost_ship_parenting -> deep_sea
33 Days Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
33 Days Ago
Preserve meshCache old behaviour by adding submesh tris to another field
33 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
33 Days Ago
Merge from monument_notification_sounds
33 Days Ago
33 Days Ago
Cancel running tile building operations if the tile is re-queued
33 Days Ago
set up ak variant entities and masks
33 Days Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
33 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
33 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
33 Days Ago
merge from main
33 Days Ago
Global network the floating island entity, now that we split the children
33 Days Ago
Manifest update
33 Days Ago
merge from naval_update
33 Days Ago
Pick axe animation and entity updates
33 Days Ago
Fixed contact menu button sizing issues, moved it to flex
33 Days Ago
Fix flickering block spiral stair guide
33 Days Ago
Fix twitch drop background NRE
33 Days Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
33 Days Ago
fix door wreath/knocker guides not rendering
33 Days Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
33 Days Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
33 Days Ago
properly render multiple guides at once with different states
33 Days Ago
fix_dumb_name -> naval_update
33 Days Ago
Rename 'Mouted' to 'Mounted'
33 Days Ago
Move useable by turret check to the serverside
33 Days Ago
Compile fixes
33 Days Ago
Lower wander strength to stop them running into walls
33 Days Ago
Update 50 Cal Model to include updated bullet belt