139,452 Commits over 4,474 Days - 1.30cph!

2 Years Ago
Hill cliff progress / better erosion / additional large hill cliff variants
2 Years Ago
Elevator Vehicle Parent -> Main
2 Years Ago
Stop the bouncy floor again
2 Years Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
2 Years Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
2 Years Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
2 Years Ago
Undo changes to old wolf animator
2 Years Ago
Fix missing convar
2 Years Ago
Remove debug draw and replace constants with convar
2 Years Ago
First pass on wolf combat behaviour
2 Years Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
2 Years Ago
Merge from runtime_profiling_rcon -> main
2 Years Ago
merge from tincan_alarm
2 Years Ago
Refactored wire checks and fixed a missing Pool.FreeList
2 Years Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
2 Years Ago
Update: merge from main Tests: built all targets
2 Years Ago
Added tin can alarm to T1 tech tree Updated craft recipe
2 Years Ago
merge from pickup_item_number_size
2 Years Ago
merge from SBToolCupboard
2 Years Ago
merge from homing_spectate_fix
2 Years Ago
merge from patrolheli_fixes/dmgfx
2 Years Ago
merge from hurt_overlay_changes
2 Years Ago
unique environment - lake_a scene setup
2 Years Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
2 Years Ago
Vendor Audio Fix -> Main
2 Years Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
2 Years Ago
Placeholder logic to have wolves react to another wolf being hit nearby
2 Years Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Years Ago
Add convar to toggle fsm logging
2 Years Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
2 Years Ago
Increased sound radius Parking changes for now
2 Years Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
2 Years Ago
merge from main
2 Years Ago
Added Natural Dye set and some colours
2 Years Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
2 Years Ago
merge from tincan_alarm
2 Years Ago
merge from temperate cliffs rework
2 Years Ago
merge from main
2 Years Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Clamp PriceUpdateFrequency
2 Years Ago
Close the recorder window after completion.
2 Years Ago
Fixed the tunnels no build volumes I missed
2 Years Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
2 Years Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
2 Years Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
2 Years Ago
merge from PPD branch
2 Years Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
2 Years Ago
merge from main
2 Years Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4