125,568 Commits over 4,171 Days - 1.25cph!

25 Days Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
25 Days Ago
Merge from door_lock_pickup
25 Days Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
25 Days Ago
Merge From Main
25 Days Ago
Merge: from main
25 Days Ago
added guide mesh for spotlight
26 Days Ago
Added storage adaptor socket to wall cabinet
26 Days Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
26 Days Ago
Tweaked spotlight colliders and volumes following the art update
26 Days Ago
Update TC tool storage tooltip phrase
26 Days Ago
Beanbag phrase
26 Days Ago
Restored decor lighting dlc phrases
26 Days Ago
merge from main
26 Days Ago
Fixed player model skin overrides for clothing hiding mannequin parts
26 Days Ago
Return spans for sleeping bags.
26 Days Ago
Cherry pick sleeping bag optimization to its own branch and update from main
26 Days Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
26 Days Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
26 Days Ago
team_bag_labels -> main
26 Days Ago
Compile fix
26 Days Ago
team_bag_labels -> main
26 Days Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
26 Days Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
26 Days Ago
Include lastPlayerID in command block save / load
26 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
26 Days Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
26 Days Ago
Uncommited stuff
26 Days Ago
▋█▉▌▇ ▌▄▍▇ ▌▌█▇█▋▌▆_▅▅▅▆▍▋▅_▋▍█▄▍_█▍▆█▌▍_▊▆▆▆█▇▆▉▌▆▉
26 Days Ago
replaced deck crane fbx with the correct version
26 Days Ago
merge from localization_improvements/fixes
26 Days Ago
Compile fix
26 Days Ago
merge from localization_improvements/fixes
26 Days Ago
Cleanup, comments
26 Days Ago
merge from fix_facepunchsteamworks_build
26 Days Ago
Update Facepunch.Steamworks to GitHub actions release build (was debug)
26 Days Ago
merge from naval_update
26 Days Ago
Restored naval phrases
26 Days Ago
merge from naval_update
26 Days Ago
Codegen
26 Days Ago
Update pooled list renting to new API
26 Days Ago
merge from main
26 Days Ago
Don't apply item ownership when opening loot containers in invis
26 Days Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
26 Days Ago
New naval phrases (so they arent lost after merging main)
26 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
26 Days Ago
Leftover demo UI changes from hackweek
26 Days Ago
merge from localization_improvements/fixes
26 Days Ago
Servers now load and cache the english strings, so the phrase english fields can return something
26 Days Ago
▇▄▆▉▋ ▋▉▇▉ █▅▄▉▆█_█▌▍▄▄▄_▇▅█_▍▌▍▌▅▄▉▍▋▍