reporust_rebootcancel

125,882 Commits over 4,201 Days - 1.25cph!

4 Years Ago
Set up temp train bounds and hurt triggers correctly
4 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
4 Years Ago
Refactored all the coupling code. Improving decoupling
4 Years Ago
Fishing villages lighting and bounce lights
4 Years Ago
More south of river area.
4 Years Ago
River bank improvements & surroundings
4 Years Ago
player animator transition state test
4 Years Ago
player idle to zipline transition anim
4 Years Ago
South of river finalization WIP
4 Years Ago
More improvements for rail terrain adjustment
4 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
4 Years Ago
Better rail terrain adjustment
4 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
4 Years Ago
Fixed several things spawning partially on rails
4 Years Ago
Compile fix
4 Years Ago
Merge from powerline_ziplines
4 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
4 Years Ago
Fixed decals switching back to the default decal after being pooled
4 Years Ago
Don't allow spraying until deploy animation finishes
4 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
4 Years Ago
Remove unneeded bools
4 Years Ago
Remove more duplicated powerline scripts
4 Years Ago
Reapply spray LODs (subtract 69570)
4 Years Ago
▋█▋▍▊▍▍ ▌▆█ ▄▄▌▋▋ ▅▊▌▄▋▉
4 Years Ago
▅▅▄'▋ ▅▄▉▇▅ ▄▇▆▅▅▄█▆ ▆▄▇ █▆▍ ▍▌▌▍ ▌▋▌▇▆ ▇▌ ▊▄ ▄▇▆▉▉█▊▊ ▄▌▋▍ ▉▍▍▉ ▇▌▉▍▅▄▌▆▅ ▊▉▇▋ ▄▍▇▉ ▍█▌ ▍▉▋ ▍▊▇▍ ▄▄ ▄▇▌▌▋▌█
4 Years Ago
▄▋█ ▄ ▉▄▍▇▅ ▅█▄▊▄ ██▌▆▌ ▆▇ ▇▊▆ ▄▋▄▍ ▉▇▇▅▅▊▌▋ █▍▍▄█▆▄ ▋▌▋▄ ▋▋▌ ▄▍▉ ▅▍▊▅▆ ▍▌▄ ▄▋▌▋ ▇▍▄▅▋▄▍▇ ▌▌▅▆▌ (▇▇▊▆▅▊▇█) ▉▍▊ ▅▉▅▍▄▍▇▉▆ ▍▉▌ ▍▊▄▌▄▊▋ ▇▋█▇ ▍▊▅▋ ▌▄ █▇▋▄▇ ▄▅▌▍▆▌█ ▊▄ ▌▌█ ▊▊ ▅▌ ▆▋▌▉▌
4 Years Ago
█▍▇█ ▅█▊▌▌▄▆▊▊█▇ ▊▊█▋▄ ▍▉ ▄▅▋ ▋█▄ ▋▍▆▇
4 Years Ago
▍▊▊▅▋ ▉▅▇▊▊█▌ ▍▍▊ ▍▆▋ ▋▊▌▇ ▍▌▊▅▊██ ▅▍▄█ ▉█▉ ▅▆▆▋▇▅ ▋▆ ▋▆ ▊▋▇▇▉ ▅▊▇ ▅▉▊▌ ▉▉▍▋▌▉▋████▄▌▄▉▍▇▊▉▊▄ ██▍ ▄▅▉▋█ ▅ ▇▌▌▆▋▊▋▊ ▆▆▉▇ ▌▆▆▆ █▉▊▊ ▄█ ▄▄ ▌▄▅▄'▊ ▋▍▄▍▆ (▄▊▆▊▆▍▆▋ ▇▇▅▋▊▅'▊ ▌▊▍▅▋▄▍▌ ▌█▊▉ ▊▄▉▆ ▉▇▉)
4 Years Ago
█▇▍ ▍▆▋▋▌ ▉▆▋▅▆█▍ ▇▋▅ ▊▇▋▄▋█▉ ▉▋ ▌▆▇ ▉▌▄█▅ ▉▆▉▄▅▉ ▌▅▅▆▇▇ ▊▆▆█▋ ▍▅▍▇▉▉▇ ▋▍▌▊▆ ▋▍▄▋▇█ ▄▆▅▉ ▋▌▍▉▆▆ ▅▄▉ ▍▌▌▌▍▉▋▍
4 Years Ago
▌▄▆ ▋▌▌▆▇█▍ ▄▇▉ ▍▆▋▇ ▉▊▍▉▌▉▅ █▌▌ ▆▍▉▅▉▊█ ▋██▌ ▌▉▌▉▊▄▊ █▄▊ ▅▄▇▆▅ ▍▋
4 Years Ago
▌█▌▇▍▅▇▇ ▅▅ ▉▋▅ ▌▌█▉ ▇▊▅▇▇▆█▇ ▉▅▍▇▍█ ▄▌█ ▄▇▌█/▉█▆▄/█▌▊▋▇▊ ▍▌▅ ▇▋▉▇█▅█ ▄▇▍▇▍▆▋ ▉▌▋▌█▊▄▋
4 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
4 Years Ago
▆▍▇▆▊ ▋▅▌▉▇▌ ▌▋ ▆▇▇█▆, █▆▊▅, █▊▌ ▇▌▌▍▍ ▉▊▌▆▇ ▅▊▄▊▊█▊▊ ▆▍ ▇▊▉ █▅▉ ▅▅▉▇ ▄▉▋█ ▇▌▆ ▌▊▋▅ ▍█▍ ▅▋▇ ▉▌▋▍▉ ▅▊ █▋▇▇▌▇█ ▉▇▍ ▆▊▍ ▊▇▋ ▅▌▍▉ ▌▇ ▅▊▇█▅▉▆▋ ▇ ▉█▄▍▉▉ ▌▄ ▇▆▉ ▊█▋▉
4 Years Ago
Material tweaks and color correction
4 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
4 Years Ago
4 Years Ago
▊▉▌▆█ ▇▌▇_▍█▅▍_▇▊▌▆▇▅▇▆▍▍▉▍▇ ▅▉▋▊▌▋▇▌ ▅▉ ▍▉▊▌▋▊ ▆▋ ▊▇ ▍▍█ ▄▉▍▌█▉ ▇▋▍▍▌. ▆▋▅▋▄ ▋▋▅ ▅▄▌▋▊▆▉▊▋▅▌▉ █▆▄▋ ▅▍ ▌,▍ ▇▌
4 Years Ago
▄▊▋▉ ▄▋▉▌▉▇▍▊▆ ▅▋▇ ▄▆▆▅
4 Years Ago
▉▇▄_▇▊▌▅ ▇█▄ ▆▌▉ ▉▄▋▊ ▊▆▋█▍ ▌▉▍▉▅▇
4 Years Ago
More mid finalization progress
4 Years Ago
█▅▆█▋ ▇▇ ▆▍▉ ▆▋▌ ▉▆▆▍ ▅▅▅▍▍▆▅▉ ▍▋ ▌██▋▆▊▍ ▋▊▌ ▆█▆█▄▅▋ ▅▌▆▇▆█
4 Years Ago
4 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
4 Years Ago
Color corrected excavator and diesel engine LOD textures
4 Years Ago
Excavator scene2prefab
4 Years Ago
Almost fully finalized mid area
4 Years Ago
prefab/movement tweaks
4 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
4 Years Ago
Automatic coupling when train cars collide