reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

3 Months Ago
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3 Months Ago
Remove debug spam of server tags in F1 menu
3 Months Ago
merge from main -> primitive
3 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
3 Months Ago
Link asbestos armor insert world model
3 Months Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
3 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
3 Months Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from primitive/deployable_ammo
3 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
3 Months Ago
Polished explosive bomb effects, added fuse sound
3 Months Ago
Fixing outbreak scientist wearable
3 Months Ago
merge from ragdoll_fixes
3 Months Ago
merge from main
3 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
3 Months Ago
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3 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
3 Months Ago
merge from main
3 Months Ago
main -> bees
3 Months Ago
Improved Siege Tower Colliders
3 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
3 Months Ago
Fixed deployable explosives short culling distance
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/bikes_damage_tweaks
3 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
3 Months Ago
Anim stuff
3 Months Ago
Fix? 3p pies anim import weirdness
3 Months Ago
primitive -> Aux2
3 Months Ago
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3 Months Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
3 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
3 Months Ago
Assign hold anim override
3 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
3 Months Ago
Assign a temp pie impact effect to prevent NRE
3 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
3 Months Ago
Make the tiger sneak faster when fully in its prey's back
3 Months Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
3 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
3 Months Ago
concrete decals
3 Months Ago
Setup leard armor insert worldmodel on the item
3 Months Ago
primitive -> main
3 Months Ago
merge from primitive -> aux2
3 Months Ago
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