128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixing cinematic pilot suit skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ambient_lighting_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                server_image_size_fix -> new_menu2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed frontier hatched vm to use viewmodel camera
- moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p db shotgun reload sfx anim event
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tree and Deployed layers to horse grounded mask
Fixes horses ragdolling on planters and dead logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the Rust.RenderPipeline package to add support for custom render passes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix_shockbyte_button -> main (changes were stomped)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix shockbyte button again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic
Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick
Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store search using empty takeover names instead of GetItemName
 
                
                
                
                
                
             
         
        
            
            
            
                
                manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix build error due to InstanceHandleList
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset meshes to their state in /main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure we update player eyes before we kick off various jobs
Previously this would cause cached state to have stale eye positions.
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unused baker prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added media images to pilot pack sitem
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_rest_static_fields_disabling -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from menu_hotfixes_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen ResetStaticFields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable applying "ResetStaticFields" unless domain reload is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                TODO comments for later around camera work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move camera gradually using WASD/leftshift (up)/leftctrl (down)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from pilotpack_storepage
- 
127942 Added pilot suit in the general store hazmat category, Updated pack description
- 
128000 Updated pilot pack store assets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated pilot pack store assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Materials count on the steam inventory crafting modal is now client predicted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - WIP textures, small mesh fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weaver setup:
Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class
Inject proxy methods (getter and setter)
Util method to try and find EntityComponentBase inheritence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix class layout build error
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch)
- interior darkness fix
- missing 2D cloud layer fix
- underground fog transition fix
- small tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP Implement offshore spawn point generation for ghost ships.