reporust_rebootcancel

121,372 Commits over 4,018 Days - 1.26cph!

4 Months Ago
At the end of reloading, play back to idle animation (reload_end)
4 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
4 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
4 Months Ago
GenerateDungeonGrid stays within terrain bounds
4 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
4 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
4 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
4 Months Ago
Lot of improvements on horse head motion
4 Months Ago
part 2
4 Months Ago
removed wip files, added game meshes, correct textures
4 Months Ago
Updated presets UI and defaults to match reworked names
4 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them
4 Months Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
4 Months Ago
Export updated defaults
4 Months Ago
4 Months Ago
Move a bunch of settings to graphics convar space to help with compat. Updated related code and presets to match.
4 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
4 Months Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
4 Months Ago
merge from qol_horse_comfort_increase -> main
4 Months Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
4 Months Ago
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4 Months Ago
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4 Months Ago
Fireball for cherrypicking
4 Months Ago
merge from jungle
4 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
4 Months Ago
Horses add +50% comfort
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Fix T2 and T3 tech tree not marked as available in primitive
4 Months Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
4 Months Ago
Update: DemoServer handles a number of RPC messages - Only propertly implementing model flags for now - Adding a bunch of RPCs to ignore to avoid heavy spam during playback - Also renaming player game objects during playback to make it easier to track and inspect their state This revelas that during playback we're triggering a bunch of tick violations, which prevents position updates. Need to figure out how to deal with them. Tests: ran the same demo, this time with warnings not filtered out - once map loaded, the rate of warnings was decreased substantially.
4 Months Ago
Removed extra renderer component
4 Months Ago
Setup LOD Renderers on Worldmodel
4 Months Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
4 Months Ago
4 Months Ago
Prevent scientists from sneaking if they need to get into cover asap
4 Months Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
4 Months Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
4 Months Ago
Fix metal detector not applying item era restrictions
4 Months Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
4 Months Ago
Fix advent calendar able to bypass primitive era item restrictions
4 Months Ago
deleted test file
4 Months Ago
test commit
4 Months Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
4 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
4 Months Ago
Rebuild options UI after merge
4 Months Ago
Merge from main
4 Months Ago
merge from primitive
4 Months Ago
merge from main
4 Months Ago
base shield gameplay pass