reporust_rebootcancel

127,645 Commits over 4,201 Days - 1.27cph!

13 Days Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
13 Days Ago
Added documentation + tips button that opens link to the wiki
13 Days Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
13 Days Ago
Added ui.printTexts to debug the active dynamic texts
13 Days Ago
Editor tool to find and remove incorrect / leftover entity tags
13 Days Ago
Show required propulsion items in boat building UI
13 Days Ago
deep sea specific ocean materials, tropical shore only in deep sea
13 Days Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
13 Days Ago
Improved UI for bulk import and download buttons
13 Days Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
13 Days Ago
Fix for "Cannon deployment guide incorrect"
13 Days Ago
Small engine icon
13 Days Ago
BBS icon
13 Days Ago
tropical shore fade range
13 Days Ago
Plank deployment fixes
13 Days Ago
added unskinned windmill for test for ian
13 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
13 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
13 Days Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
13 Days Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
13 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
13 Days Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
13 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
13 Days Ago
Set all tooltip texts to dynamic
13 Days Ago
Fixed settings and server browser scaled texts not marked as dynamic
13 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
13 Days Ago
Double all block health contributions
13 Days Ago
Remove inventory eat button and hotbar select from example item (apple) and template
13 Days Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
13 Days Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
13 Days Ago
Merge from engine_forces
13 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
13 Days Ago
dummy logic for fuel consumption in force application
13 Days Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
13 Days Ago
increased engine thrust, as strong as 2.5 sails
13 Days Ago
Added Is Scale Static field to RustIcon editor
13 Days Ago
merge from main
13 Days Ago
disabling shadow casting on prefabs
13 Days Ago
handle steering adjustment with COM centerline properly
13 Days Ago
texture update
13 Days Ago
Merge from engine_forces
13 Days Ago
RPG7 - copied files to independent rpg branch
13 Days Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
13 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
13 Days Ago
improving culling selection on farm barge for reduced popping
13 Days Ago
merge from main
13 Days Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
13 Days Ago
improving culling selection on medical barge for reduced popping
13 Days Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base