reporust_rebootcancel

111,282 Commits over 3,928 Days - 1.18cph!

32 Days Ago
battering ram anims exported on updated rig
32 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
32 Days Ago
added initial battering ram anims
32 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
32 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
32 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
32 Days Ago
better defaults on sculpting tool data
32 Days Ago
Merge from indirect_instancing
32 Days Ago
Restoring ProjectSettings.asset
32 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
32 Days Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
32 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
32 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
32 Days Ago
Fixed hexagon tiles not being killed correctly
32 Days Ago
Added luminance weighing to TAA to reduce flickering
32 Days Ago
jungle_ruins_b iteration2
32 Days Ago
Merge from indirect_instancing
32 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
32 Days Ago
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32 Days Ago
jungle_ruins_a iteration2
32 Days Ago
metal shield 3p melee attack anim updated
32 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
32 Days Ago
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32 Days Ago
Clean up folders
32 Days Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
32 Days Ago
merge from giveitemfailed_toast_fix
32 Days Ago
merge from legacy_shelter_description_change
32 Days Ago
merge from voiceprops_itemstore
32 Days Ago
merge from hackweek_car_radio
32 Days Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
32 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
32 Days Ago
merge from siege_weapons
32 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
32 Days Ago
fixed pivot points on construction meshes
32 Days Ago
new merge from /main and /indirect_instancing
32 Days Ago
Merge from /main
32 Days Ago
Merge: from main Tests: none
32 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
Merge from main
32 Days Ago
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32 Days Ago
merge from xmas2024
32 Days Ago
merge from fix_invis_nre
32 Days Ago
Move AnimationUtil to an editor only namespace
32 Days Ago
Merge from primitive/prop_offset
32 Days Ago
Merge from primitive
33 Days Ago
Applied to high caliber revolver as well
33 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)