reporust_rebootcancel

123,095 Commits over 4,171 Days - 1.23cph!

15 Days Ago
merge from storepreload_nre_fix
15 Days Ago
Store preload NRE fix attempt
15 Days Ago
merge from friendsmenu_fix
15 Days Ago
Fixed friend menu being considered opened all the time
15 Days Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
15 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
15 Days Ago
Missed file
15 Days Ago
merge from localization_improvements/fixes
15 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
15 Days Ago
Fixed conveyor filtering errors
15 Days Ago
Optimise ItemManager::Initialize Linq Queries
15 Days Ago
Workshop scene
15 Days Ago
Fixed empty tooltips NREing
15 Days Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
15 Days Ago
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15 Days Ago
Adding deployable rig anchor
15 Days Ago
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15 Days Ago
Prefab setup
15 Days Ago
Add Zlinq to the project
15 Days Ago
Downloaded last translations
15 Days Ago
Fixed borked NL jsons
16 Days Ago
Merge from prefabmode_lighting_fixes
16 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
Fix wrong blendmode for new displacement clearing
16 Days Ago
Merge from main
16 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
16 Days Ago
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16 Days Ago
Add camera splines
17 Days Ago
merge from localization_improvements
17 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
17 Days Ago
Some phrase update fixes/clean up
18 Days Ago
merge from localization_improvements
18 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
18 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
18 Days Ago
merge from localization_improvements
18 Days Ago
Compile fix
18 Days Ago
merge from localization_improvements
18 Days Ago
Phrase contexts Fixed invalid hebrew json
18 Days Ago
merge from main
18 Days Ago
Updated all phrases files, created the new ones for all languages with the existing translations
18 Days Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
18 Days Ago
Refactored localization tools window, added steps drawer
18 Days Ago
spotlight emissive level adjusted