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122,118 Commits over 4,048 Days - 1.26cph!

20 Days Ago
fix for no biome map
20 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
20 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
20 Days Ago
merge from main -> fix_outbreak_scientist_underground
20 Days Ago
Fix compile error
20 Days Ago
add global reflection mults that work
20 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
20 Days Ago
Fix shields not working on croc and tiger
20 Days Ago
vine_viewmodel_demo_fix -> main
20 Days Ago
Viewmodel demo fix
20 Days Ago
merge from main
20 Days Ago
merge from jungle_update
20 Days Ago
merge from jungle_dlc
20 Days Ago
Merge from blowpipe_test_tweaks
20 Days Ago
More changes.
20 Days Ago
Add outbreak scientist to AIArena
20 Days Ago
boomerang_demo_fix -> main
20 Days Ago
Midpoint changes
20 Days Ago
fix missing sun mesh/stars/moon
20 Days Ago
fix boomerang throwing nre in demo
20 Days Ago
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20 Days Ago
remove unused LUT property from ClimateParameters
20 Days Ago
Temp neutralizing the other biome posts.
20 Days Ago
Sharpness tweak
20 Days Ago
Initial experiements with making the tail of the vine a spline
20 Days Ago
Fixing skinning for outbreak scientist bib mask
20 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
20 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
20 Days Ago
plugging holes in jungle_ruin_e - s2p
20 Days Ago
distance curve only on biome fog, not atmosphere
20 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
20 Days Ago
fix command buffer sort order
20 Days Ago
Jungle post.
20 Days Ago
add fog distance curve
20 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
20 Days Ago
Added "entitycount" server command, returns ent count of specified name.
20 Days Ago
add fog color gradient
20 Days Ago
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20 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
20 Days Ago
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20 Days Ago
fix missing cs kernel
20 Days Ago
merge from qol_explosive_protection_max -> main
20 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
20 Days Ago
Fix compile error
20 Days Ago
Simplify AI visibility status, improve logging,
20 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
20 Days Ago
vinemountable_demo_fix -> main
20 Days Ago
compile fix