reporust_rebootcancel

131,905 Commits over 4,262 Days - 1.29cph!

10 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
10 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
10 Days Ago
Merge from naval_missions
10 Days Ago
Merge from naval_missions
10 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
10 Days Ago
Add new dwellings to manifest
10 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
10 Days Ago
Remove accidentally comitted test script
10 Days Ago
Merge from parent
10 Days Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
10 Days Ago
Print deep sea radiation amount in deepsea.printState command
10 Days Ago
Merge from naval_update
10 Days Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
10 Days Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
10 Days Ago
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10 Days Ago
Tweaked end of deep sea wipe radiations
10 Days Ago
Hooked up lights and exhaust effect
10 Days Ago
merge from naval_update
10 Days Ago
merge from naval_update/oilrig_boats
10 Days Ago
Missed one file
10 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
10 Days Ago
wip deepsea transition grace period
10 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
10 Days Ago
Regen tropical 1 mesh chunks
10 Days Ago
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10 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
10 Days Ago
merge from oilrig_boats
10 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
10 Days Ago
Small Engine lighting & FX
10 Days Ago
Large oil rig do not spawn PT boats, only rhibs
10 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
10 Days Ago
Now rename them so they match the order they get dynamically set to
10 Days Ago
Rename buoyancy transforms so I can tell which side is which
10 Days Ago
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10 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
10 Days Ago
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10 Days Ago
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10 Days Ago
Compile fix
10 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
10 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
10 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
10 Days Ago
Merge from ptboat_lightingfx
10 Days Ago
Finalized
10 Days Ago
Remove ramp sockets from hulls
10 Days Ago
Fixed Get Network Time compile error
10 Days Ago
Revert hull_square, fucked it.
10 Days Ago
Mege from parent
10 Days Ago
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10 Days Ago
merge from boat_building
10 Days Ago
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