128,790 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Disable MarkAttackerHostile on two more entities
                
                
                
                
             
         
        
            
            
            
                
                Fix MountedWeaponSeat NRE
                
                
                
                
             
         
        
            
            
            
                
                Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
            
            
            
                
                scientist_boats_gameplay_2 _> naval_update
                
                
                
                
             
         
        
            
            
            
                
                pick up fuel when picking up boat engine
                
                
                
                
             
         
        
            
            
            
                
                Fix fingers not working on reload animations
                
                
                
                
             
         
        
            
            
            
                
                More PlayerBoat prefab cleanup
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
                
                
                
                
             
         
        
            
            
            
                
                Merge the two separate layers/loops into one for GetDeployedEntities
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken towel lods and floating props in casino
                
                
                
                
             
         
        
            
            
            
                
                Deep sea icon for the map and death screen toggle button
                
                
                
                
             
         
        
            
            
            
                
                Remove BoatBuildingBlock.ForceDeployableSetParent override.
BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▊▅▅▋ ▅▇▉▄▊▄ █▅▋▄ ▇▅▊▌ ▉▉▇ █▌▌ ▄▅▉▍▉▉▆▆.
                
                
                
                
             
         
        
            
            
            
                
                Removed the collision on the deep sea portal buoys
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_mountable_fixes
                
                
                
                
             
         
        
            
            
            
                
                set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
                
                
                
                
             
         
        
            
            
            
                
                check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition
- already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
                
                
                
                
             
         
        
            
            
            
                
                single 50cal animation update
                
                
                
                
             
         
        
            
            
            
                
                Fixed error with towel LOD materials
                
                
                
                
             
         
        
        
            
            
            
                
                Don't kill deep sea manager and deep sea portals during the deep sea wipe
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended building volume from PlayerBoat
                
                
                
                
             
         
        
            
            
            
                
                All heads LODs
Heads combined into 1 object per LOD
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
                
                
                
                
             
         
        
            
            
            
                
                Mark small ramp colliders as r/w
                
                
                
                
             
         
        
            
            
            
                
                S2P on FC3 to incorporate new HLOD changes
                
                
                
                
             
         
        
            
            
            
                
                RRP: Fixed shadow bias calculations for point and spot lights
                
                
                
                
             
         
        
            
            
            
                
                Regenerated FC3 HLOD from scratch to remove weird stacking error
                
                
                
                
             
         
        
            
            
            
                
                Restored cargoship global network behaviour to MainIsland
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from spectating_disconnect_nre_fix
- Bugfix for server NRE when spectating player disconnects
Tests: 2p on Craggy, disconnected while spectating - no more NRE
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: stop spectating when disconnecting
This cleans up cached spectators on spectated player's end, which avoids server NREs and leaks
Tests: 2p on craggy, started spectating then disconnected - no NRE
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from refactor_boatchecks
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow bias issues within the Rust Render Pipeline
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
- brings bugfix for player not seeing items on cargo ship(and other global networked entities)
- new analytics mode (switched off)
Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
                
                
                
                
             
         
        
            
            
            
                
                Refactor not playerboat checks
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deep_sea/hackable_crate
                
                
                
                
             
         
        
        
        
            
            
            
                
                moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check
- deployables parent directly to the vehicle instead of sub-entities
- special handling in some HitInfo data generation
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
                
                
                
                
             
         
        
            
            
            
                
                Merge: from basepalyer_netgroup_interit_fix
- Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world
Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: stop player from inheriting parent's network group
Unintentional change as part of baseplayer_vis_nre merge. This caused player to inherit global network group on cargoship, which stops replicating anything outside of it.
Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating