reporust_rebootcancel

135,588 Commits over 4,474 Days - 1.26cph!

1 Year Ago
merge from improve_rug_pickup
1 Year Ago
merge from train_disconnect_fix
1 Year Ago
merge from clone_icons_fix
1 Year Ago
2-week yolo merge from main
1 Year Ago
Simple AO baker implementation
1 Year Ago
trawler latest props progress
1 Year Ago
subtract print_light_counts
1 Year Ago
merge from adjust_shelf_pickup_volumes
1 Year Ago
merge from tutorial_jungle_rock_fix
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from BowWeapon_cleanup
1 Year Ago
merge from print_light_counts
1 Year Ago
merge from train_clipping_parent_fix
1 Year Ago
Merge from mixing_item_delete_fix
1 Year Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
1 Year Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
1 Year Ago
More cleanup, update icon
1 Year Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
1 Year Ago
Mannequin uses new mesh
1 Year Ago
Merge from hackweek_manny
1 Year Ago
Merge from main
1 Year Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
1 Year Ago
Merge from parent
1 Year Ago
Minor cleanup for CeilingLight
1 Year Ago
merge from main
1 Year Ago
Fixed wire slack not working with string lights
1 Year Ago
merge from main
1 Year Ago
merge from mousewheel_binds_fix
1 Year Ago
Can now bind mousewheeldown and mousewheelup from the settings
1 Year Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
1 Year Ago
Fixed mouse wheel key combos not being bindable
1 Year Ago
Fixed LR300 steam item description generation
1 Year Ago
hanging lights
1 Year Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
1 Year Ago
merge from main
1 Year Ago
fix water rendering issues on macOS
1 Year Ago
merge from session_analytics
1 Year Ago
Added session_start and session_end events Added session_id field to every events
1 Year Ago
merge from main
1 Year Ago
Flex grid min values on row count and row min height
1 Year Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
1 Year Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
1 Year Ago
Store featuring fixes More analytics, added journey_id to all store events
1 Year Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
1 Year Ago
Use on toggle enabled instead (for gamemode filters)
1 Year Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
1 Year Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
1 Year Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
1 Year Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
1 Year Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor