reporust_rebootcancel

140,504 Commits over 4,383 Days - 1.34cph!

39 Days Ago
Merge from manifest_size_optimization
39 Days Ago
Merge from server_side_server_list_filters
39 Days Ago
Merge from easter_fixes_2026
39 Days Ago
Fixed incorrect item id on ladder hatch
39 Days Ago
Merge from armored_ladder_hatch
39 Days Ago
Merge from shield_idle_collider
39 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
39 Days Ago
Merge from main
39 Days Ago
Merge from shield_idle_collider
39 Days Ago
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39 Days Ago
Merge from Armored_ladder_hatch
39 Days Ago
Descriptions, fix guide mesh offset on triangle
39 Days Ago
Temp crafting costs
39 Days Ago
Icons
39 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
39 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
39 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
39 Days Ago
Merge from viewmodel_early_disable_fix
39 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
39 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
39 Days Ago
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39 Days Ago
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39 Days Ago
Updated eyetransform in rustplayer.fbx
39 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
39 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
39 Days Ago
restore
39 Days Ago
merge from main
39 Days Ago
Updated server side ragdoll bone pos data
39 Days Ago
Apartment complex b file cleanup
39 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
39 Days Ago
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39 Days Ago
updated faberge egg H - added full rig - animated excavator
39 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
39 Days Ago
Add todo comments
39 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
39 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
39 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
39 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
39 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
39 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
39 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
39 Days Ago
Apartment complex b more damage progress
39 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
39 Days Ago
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39 Days Ago
Arctic hazmat skin pass
39 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
39 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
39 Days Ago
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39 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
39 Days Ago
Fix incorrect material in jacket (male and female)