121,138 Commits over 4,018 Days - 1.26cph!
Add whitelist system to fridge, add bota bag there instead
Revert bota bag back to item so the crafting UI doesnt break
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
merge from searchlight_fixes3
Fixed powered searchlights not lighting up
Removed Duplicated Models
Updated Water Treatment Tank Model and Materials
Merge: from minigun_audio_fix
- Fixes minigun audio beign stuck on Client after releasing the fire button
- Fixes minigun effects not replicating to other players
Tests: local 2 player session with each player firing minigun in various patterns.
▍██▄▆▋: ▊█▇ ▋▆█▊▋▇▋ ▄▍▋▌▉ ▋▇▉▋▅ ▍▆▋ ▌▇▆ █▍▌▉▆▉▍▄▆▍▄ ▌▍▅▋
- ▍▆▌▇▋█▍ ▋▆▄▍▆▅ ▋▇▋█▇▄ ▍▋ ▌▌██ ▄▋ ▊▊▋▉▊▉ █▄▍▌▉▉, ▋█▆▊▉ ▇▇▋▆▌▆-▊█▍▅ ▄▅█▇▍▋▊ ▇▄▉ █▇▋▊▊▇▌▍ ▋▆█ █▆ ▇▅▅ ▆█▌█▅▅
▋▇█▍▉: █▊▋▄▅ ▅ ▅▄▄▉▅▊ █▇▊▋▊▋▉ ▌▄▆▌ ▉▆▉▊ █▇▊▇▆▋ ▌█▇▍▅▇ ▇▅▆▅▉▅▌ ▇▄ █▇▄▊▌▄█ ▆▋▆▌▊▉▋▋.
Merge from jungle_update, protocol bump
Add placeholder footstep audio to tiger and panther
Merge from vram_budget: Revamp texture streaming system
Removed client log when throwing RF C4
ContentsDeepHash changes to make armor slot UI work again.
Added new spec/gloss texture to sandbag barricade
fixed pink missing materials on masterhouse in radtown
ziggurat basic lootspawn pass
S2P
▅▄▍▌▉ ▉▌▌█ ▅▅▋▇▍▌▇_▊▊▇▄▉▅▌_▇▆▉▄▍▉▋▌_▆█▉▉▌▌▇▇█▊
▊▋▆▊▄▋█▇ ▇▌█▍▊▇▅ ▋▆▍▇▊█▌ ▊▍▅▌▆▇▆ ▍█▍▄▉▆▌▄▊ ▅▍ ▍█▍▍▉▄ ▆▋▋ ▋█▉▌ ▋▉▋▄ ▇█▅█▅▄ ▇▇ █ ▍▅▅▇ ▋▉▌▇▋
- ▍▍▋█▄▊▉ ▊▉█▌▅▇▄█ ▌▊▆▍ █▌▇▉▊ ▄▅▅▉ ▇▄ ▌▋█▍ ▉▌▇▌▇▉▍█ ▉▌█▆▊▄ ▊▉ / ▄▇▌▍▍ ▉▇▄█▍█▍ ▆█▊▅▋▇█ ▊█
Bring density down by 75%
Fixed vine update performance at scale
Add vine tree population
Fixed an NRE because tree has no proper colliders (yet)
Fixed CLIENT compile error
Disable time of day movement in the workshop scene (can still use slider)
Added new skybox rotation slider
Export mesh file dialog now autofills the name of the item
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it
- reduces times we spawning backpack contents sack on the ground
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
Fixed missing pooling for List<Item> (missed from stash)
Fix pooling missed for Dictionary<ItemDefinition,float>
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents