201,605 Commits over 4,171 Days - 2.01cph!

5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from clear_bushes_radius
5 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
5 Months Ago
Merge from main
5 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
5 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
5 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
5 Months Ago
merge from softcore_update -> respawn_changes
5 Months Ago
merge from softcore_update -> aux2
5 Months Ago
merge from tc_changes -> softcore_update
5 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
5 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
5 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
5 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update
5 Months Ago
merge from main
5 Months Ago
merge from 117533 horse costume world model
5 Months Ago
removed old horsecostume model and set outline script on chicken costume
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
changed ui sounds to cloth and burlap sack
5 Months Ago
Updated bounds of all container corpses
5 Months Ago
Fixed some rail / road / river intersection issues
5 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
5 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
5 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
5 Months Ago
Corpse ingredient tweaks
5 Months Ago
Collider fix on retro and shockbyte tc corpses
5 Months Ago
Disabled show health info on elec furnace corpse
5 Months Ago
Improved corpse repositioning on ground missing
5 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
5 Months Ago
increased ironsights intro speed
5 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
5 Months Ago
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5 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
5 Months Ago
enabled mipmaps on horse costume
5 Months Ago
bow_fixes_2 -> main
5 Months Ago
toggle crouch fade on horse costume
5 Months Ago
Fixed bows showing every arrow head on init
5 Months Ago
Added AO and spec textures to Riot Helmet
5 Months Ago
Merge from jungle_update (fix compile error)
5 Months Ago
Fix compile error
5 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)
5 Months Ago
range_volumes -> main
5 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
5 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
5 Months Ago
reduce the alpha on the zone material
5 Months Ago
Merge from creative_alwayson