138,105 Commits over 4,324 Days - 1.33cph!

1 Year Ago
Merge from armor_slots
1 Year Ago
Deleted unused leather insert item
1 Year Ago
Merge from main
1 Year Ago
Cocoknight Setup
1 Year Ago
Applied new colours to all pie entity, view and world model configs.
1 Year Ago
merge from crafting_update -> item_ownership
1 Year Ago
merge from crafting_update
1 Year Ago
VisualFoodSettings prefab attribute
1 Year Ago
Test
1 Year Ago
Merge from cookingv2
1 Year Ago
Merge from cookingv2/food_events
1 Year Ago
Tweaks. More debug log removal.
1 Year Ago
▉ ▌▉▊▇▆ ▇▋▍▌ ▋▋▄▉
1 Year Ago
adjusted srgb setting for AO
1 Year Ago
client compile fix
1 Year Ago
Remove debug log
1 Year Ago
improved lods on io research table
1 Year Ago
setup for hiding/showing third person pie models at correct times
1 Year Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
1 Year Ago
merge from io_research_table
1 Year Ago
base tree pass
1 Year Ago
vendor_listing_changes -> crafting_update
1 Year Ago
codegen
1 Year Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
1 Year Ago
merge to main
1 Year Ago
Updated Bee Grenade World Model Material so its not as transparent as before
1 Year Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
1 Year Ago
Move printwipeid command into #if SERVER
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
merge from wipe_id_command
1 Year Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
1 Year Ago
Merge from tiger
1 Year Ago
fixed LODs on io research table
1 Year Ago
Fix hurt state being coupled to wolf
1 Year Ago
bees -> crafting_update
1 Year Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Year Ago
Fix compile error
1 Year Ago
Merge from main
1 Year Ago
Show nucleus grades on hover
1 Year Ago
Clean any meat prefabs when destroying ovens
1 Year Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
1 Year Ago
Custom vents for zigg exterior
1 Year Ago
Camper bbq visual cooking setup
1 Year Ago
Updated Bee Grenade Soruce FBX Scale
1 Year Ago
4k io research textures
1 Year Ago
Radwater now destroys the nucleus inside beehives
1 Year Ago
4k textures io research table
1 Year Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
1 Year Ago
Hobo barrel visual cooking setup
1 Year Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.