197,171 Commits over 4,110 Days - 2.00cph!

34 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
34 Days Ago
sticky_vines_fix -> main
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
Weather progress
34 Days Ago
merge from wallpaper/floor
34 Days Ago
Various clipping fixes across different skins
34 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
34 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
34 Days Ago
merge from wallpaper/floor
34 Days Ago
On deploy, switch to the entity we're looking at
34 Days Ago
simple_snow_usage -> main
34 Days Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
34 Days Ago
beeswarm_rename -> main
34 Days Ago
Rename Beeswarm to Bee Swarm Localisation
34 Days Ago
Added triangle foundation wallpaper
34 Days Ago
jungle_floor_cube_fix -> main
34 Days Ago
Ensure shadow is using the right model
34 Days Ago
Added triangle floor wallpaper Manifest
34 Days Ago
Remaining biome.
34 Days Ago
merge from wallpaper/floor
34 Days Ago
Forgot the codegen
34 Days Ago
merge from wallpaper/floor
34 Days Ago
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
34 Days Ago
merge from fix_ammo_count_not_updating -> main
34 Days Ago
merge from fix_ammo_count_not_updating -> main
34 Days Ago
simple_snow_usage -> main
34 Days Ago
Tweaked world model collider
34 Days Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
34 Days Ago
Also show flamethrower fuel count when inside a chest / main inventory
34 Days Ago
Can put wallpaper tool in tool cupboards Stack size to 1, changed category
34 Days Ago
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
34 Days Ago
better_beehive_ui-> main
34 Days Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
34 Days Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
34 Days Ago
better_bike_fuel_interaction -> main
34 Days Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
34 Days Ago
hooked up missing icon paths
34 Days Ago
missing meta
34 Days Ago
new wallpaper icons
34 Days Ago
▌▌▄▄ ▋▄▇█▉▍▌▄
34 Days Ago
34 Days Ago
Merge from hackweek_spawn_all_deployables_command
34 Days Ago
Fixed debug logs
34 Days Ago
wip icons for wallpapers and re-assigned to skins
34 Days Ago
merge from wallpaper/floor
34 Days Ago
vclouds atmospheric occlusion in reflection probe as well
34 Days Ago
merge from fix_official_gamemode_tags -> main
34 Days Ago
merge from wallpaper/floor
34 Days Ago
Left some crap in the prefab :(