134,354 Commits over 4,293 Days - 1.30cph!

12 Months Ago
Merge from demo_shot_improvements
12 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
12 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
12 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
12 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
1 Year Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
1 Year Ago
Fixed compile errors
1 Year Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
1 Year Ago
UV polish on floor kit pieces (WIP)
1 Year Ago
Proof of concept for new spacially aware environment volumes method
1 Year Ago
Progress
1 Year Ago
90 degree rotation amount
1 Year Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
1 Year Ago
Adobe walls prpgress
1 Year Ago
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1 Year Ago
updated vm minicrossbow anims
1 Year Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
1 Year Ago
Fix items being blocked when server has unassigned era
1 Year Ago
- Remove further conflicting bone names - Setup Model root bone
1 Year Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
1 Year Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
1 Year Ago
Restrict armored door
1 Year Ago
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1 Year Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
1 Year Ago
fixed horse reverse jittering/bouncing
1 Year Ago
Unassign all item's eras to start from scratch
1 Year Ago
updated vm minicrossbow string idle anims
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Items not assigned to an era will be available to all eras
1 Year Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
1 Year Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
1 Year Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
1 Year Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
1 Year Ago
Merge from tick_limit_improvements
1 Year Ago
Better maxpacketspersecond_tick lag forgiveness
1 Year Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
1 Year Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
1 Year Ago
Better horse grounded checks
1 Year Ago
Restored breed max speed scale
1 Year Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
1 Year Ago
merge from workshop_normalmap_issue
1 Year Ago
Add primitive gamemode to manifest so it can be loaded
1 Year Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
1 Year Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
1 Year Ago
Increased horse wheel mass to 600 Tweaked braking forces