162,088 Commits over 4,597 Days - 1.47cph!

2 Months Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
2 Months Ago
Merge from main
2 Months Ago
Merge from torch_hash_warning_fix
2 Months Ago
respect water layer toggle in RRP
2 Months Ago
Fix HttpContent being double disposed
2 Months Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix underwater bubbles not working in RRP
2 Months Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
2 Months Ago
merge from main -> sentry_upload
2 Months Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
2 Months Ago
- Basic script setup - Initial IO power input
2 Months Ago
▆▍█▊▇▉ ▌▅▄▍█▅█▌
2 Months Ago
Fix compile error
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix regression with water drop shader refraction in BRP
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
main -> biofuel_generator
2 Months Ago
Hide the panels a little bit if you are orbiting around the character
2 Months Ago
Tests for new way of reading logfile
2 Months Ago
Fix wooden and bone arrow world model gibs
2 Months Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
2 Months Ago
▉▍▋▉▉▄▋▇ ▋▍█▅▅ ▋ ▇▌▉▆▇▆▋ ▌▆▍▅▆▄ ▋▉▄▊█▄ ▇▆▋▄▅ █▊▌▇▆▅▌▌▌▊ ▇▆▆▅▍ ▉▍▋▋▋█▇ ▍▍▌▊▆ ▄▄▋█▊▌ ▇▋▊▇▇▉▅▅▇ ▇█▇▆▋▉█▉▇▉ ▍▆▋ ▅▋▌▉▉▌▋▌▅▅▋▇▍ ▇▆▆▉▅▊▊▅▍ ▉▊▉▌▋▉█▇▍▊▉▊▊ ▍█▌▍▇▇█▆▆ ▊▌▌▅▆▇▋▇▆ ▉▉▅▅▆▍▋▄ ▅▇▋▅▄
2 Months Ago
Disable per-object culling
2 Months Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
2 Months Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
2 Months Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
2 Months Ago
merge from main
2 Months Ago
Merge SMAA with RRP
2 Months Ago
Rebase on main
2 Months Ago
merge from main
2 Months Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
2 Months Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
2 Months Ago
Implement SMAA 1x in RRP
2 Months Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
2 Months Ago
Merge from rustplus_custom_monument_markers
2 Months Ago
Send custom monument marker names to Rust+ properly
2 Months Ago
exported/setup nailgun refresh anims and set up entity with latest w model
2 Months Ago
Move the expand button over to the right
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Client caches rendered icons before joining
2 Months Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
2 Months Ago
Barrel Tarp Wind material
2 Months Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
2 Months Ago
Fixed hash warning when hitting an object with a torch
2 Months Ago
▉ ▊█▅▅ ▅▉▍▇▌█▊▇▊▍▊▉ ▋ ▊▍▊ ▋▄▍▌▄█▌ ▅▍ ▌ ▌▇▍▌▍
2 Months Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
2 Months Ago
Merge from complicated_livestock_merge (indirect merge from main)
2 Months Ago
Merge from livestock_animals