162,088 Commits over 4,597 Days - 1.47cph!

2 Months Ago
2 Months Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
2 Months Ago
Add dedicated gibs for driftwood clutter 1–5
2 Months Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
2 Months Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
2 Months Ago
- Setup sever character selector - Can pick your caharacter before joining a server
2 Months Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
2 Months Ago
Updating bull and calf with new mesh
2 Months Ago
update from main
2 Months Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
2 Months Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
2 Months Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
2 Months Ago
merge from main
2 Months Ago
Merge from editor_jump_hitch
2 Months Ago
Editing an item with existing WR setup auto loads it with previews.
2 Months Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
2 Months Ago
missing gib for cactus_01
2 Months Ago
Texture resizes
2 Months Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
2 Months Ago
Better spotlight setup
2 Months Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
2 Months Ago
-Reduce portrait background opacity - New cancel colour
2 Months Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
2 Months Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
2 Months Ago
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2 Months Ago
Military tunnels loot room
2 Months Ago
Live edit/reload fixes
2 Months Ago
merge from main
2 Months Ago
WIP weapon rack visual config tool
2 Months Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
2 Months Ago
wip textures for generator
2 Months Ago
merge from automated_testing
2 Months Ago
Fix landmine worldmodel outline
2 Months Ago
merge from main
2 Months Ago
Added gib setup to wet log A so it spawns debris when depleted
2 Months Ago
Made a start on being able to toggle specular contribution from specific lights. Still needs support for the Core path and Forward+ rendered objects
2 Months Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
2 Months Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
2 Months Ago
merge from ent_nre_fix
2 Months Ago
merge from 2Cave2Furious
2 Months Ago
merge from arrow_collision_fix
2 Months Ago
Arrow collision fix
2 Months Ago
Fix obsolete comment about coats
2 Months Ago
Second pass on livestock naming
2 Months Ago
Hook up the procedural cow textures derived from genes
2 Months Ago
Rework mesh test, it was getting false positives from fbx files that contained the collision and visual meshes (which we shouldn't do, but it's not a big deal in this case) Added an automated fix process to run the same check and then fix up those settings, might remove it once we update everything No fbx's modified in this commit, it's changed 2900 meta files so I need to do some spot checks
2 Months Ago
merge from main -> sentry_upload
2 Months Ago
Remove Mesh_MeshCollider_NoImportedMaterial test, it now gets covered by Mesh_MeshCollider_ImportSettings
2 Months Ago
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2 Months Ago
Removed PropRenderers from 32 prefabs that don't need them