133,351 Commits over 4,262 Days - 1.30cph!

8 Days Ago
Codegen
8 Days Ago
balloon skinviewer 3d model and prefab
8 Days Ago
Various PT boat related.
8 Days Ago
Merge from boat_deployables_rotation_snap_improvements
8 Days Ago
Merge from wheel_fixes_wip
8 Days Ago
8 Days Ago
Fix waiting for reload bugs
8 Days Ago
added wallpaper icons
8 Days Ago
enabled tintbytimeofday on balloons
8 Days Ago
Changes on the trigger emitter script and change on casino area emitters
8 Days Ago
merge from main
8 Days Ago
Sunglasses Blocky reposed
8 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
8 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
8 Days Ago
Reduced boat building UI scale
8 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
8 Days Ago
merge from deep_sea
8 Days Ago
merge from deep_sea
8 Days Ago
BallistaGun cleanup
8 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
8 Days Ago
Optmizied remaining improvised walkway colliders
8 Days Ago
merge from deep_sea
8 Days Ago
Removed all the wallpaper sockets from boat building blocks
8 Days Ago
merge from naval_update
8 Days Ago
auth_radius and deauth_radius commands work with player boats
8 Days Ago
Optimized improvised walkway colliders
8 Days Ago
radtown crates birthday balloons setup
8 Days Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
8 Days Ago
Send update immediately for cooldown.
8 Days Ago
wip wheel fixes
8 Days Ago
updated skins list
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Updating small engine rig with combined mesh
8 Days Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
8 Days Ago
updating single 50cal clips and emtpy ammo pose
8 Days Ago
Update attack animations on front 50cal
8 Days Ago
expanded floating cities shore vectors
8 Days Ago
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8 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
8 Days Ago
Merge from parent
8 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
8 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
8 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
8 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
8 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
8 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
8 Days Ago
Remove unused threshold
8 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
8 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound