141,373 Commits over 4,352 Days - 1.35cph!

11 Days Ago
Removed global.error, we now have debug.testerror
11 Days Ago
Fixed colored background on console entries not working for asserts and exceptions
11 Days Ago
Merge from main
11 Days Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
11 Days Ago
Fix one of the logs not being prefixed correctly
11 Days Ago
merge from new_console-ui
11 Days Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
11 Days Ago
Fix RebuildTilesInBounds not working on independant navmeshes
11 Days Ago
User submitted commands are green + some other stuff I didnt save
11 Days Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
11 Days Ago
Comment out some old left over editor ddraw
11 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
11 Days Ago
Pressing tab auto accept the first auto completion entry
11 Days Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
11 Days Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
11 Days Ago
latest m16a2 viewmodel anims exported
11 Days Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
11 Days Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
11 Days Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
11 Days Ago
More work on Kiosk A and decals
11 Days Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
reduced packet spam, send stringPool as dict
11 Days Ago
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11 Days Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
11 Days Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
11 Days Ago
v4 pie animation set up
11 Days Ago
Shush animation update and audiio fix
11 Days Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
11 Days Ago
console.clear and console.copy work with the new console
11 Days Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
11 Days Ago
Console localization bits, fixed slight scrollbar layout issues
11 Days Ago
More localization
11 Days Ago
Made system info row copyable as well
11 Days Ago
Made all data row clickable, copies the content to the clipboard
11 Days Ago
Admin UI localization pass + some minor layout fixes
11 Days Ago
Fix NREs in terrain commands
11 Days Ago
Initial shadow map caching setup
11 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
11 Days Ago
Show player health as int in the admin tab
11 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
11 Days Ago
Added something for when you dont have any loadouts or copy paste files
11 Days Ago
merged main -> rust_relay_server
11 Days Ago
merge from new_console-ui
11 Days Ago
Fixed quick join text flex settings
11 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
12 Days Ago
Merge from improved_network_groups
12 Days Ago
Merge from main
12 Days Ago
new_console-ui -> main