239,371 Commits over 3,837 Days - 2.60cph!

11 Days Ago
Backup
11 Days Ago
better default locker specular
11 Days Ago
Progress
11 Days Ago
Fix modeldoc not cleaning up a embedded preview, causing an invalid thumbnail listener to stay around which sometimes causes a crash when a thumbnail is generated
11 Days Ago
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
11 Days Ago
Base flame
11 Days Ago
Lightbinner caching experiment, AddLight still sucks and we need to deal with shadows and faster insertions https://files.facepunch.com/sam/1b1011b1/NkiL7ryaEs.png
11 Days Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
11 Days Ago
Added Z rotation to PlaceCliffsUniform
11 Days Ago
Delete constraints.lua Unused file Make game mount list wider (Adjustments for #2110) Fixed Sandbox Tool Lua errors from engine saves Would happen if the save was made with tools that are no longer available when the save is loaded Show the unbound command in hints, if a command doesn't have a key bound Based on the idea of garrysmod/pull/1962 Fixed halo rendering on certain models making the screen black. garrysmod-issues/issues/6000 Improvements to MatSelect panel Improvements to PropSelect panel (to match MatSelect) Added sbox_max(rope)constraints
11 Days Ago
Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
11 Days Ago
Fix terrain gizmo bounds
11 Days Ago
Working files.
11 Days Ago
pill bottle branding added
11 Days Ago
More proxy test settings
11 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
11 Days Ago
Arched rock formation
11 Days Ago
Revert "Fog Fix (#1661)", causing some slowdown problems, will be brought back shortly This reverts commit f0981cbaf9679a34c219f57cd232a638f60d463f.
11 Days Ago
Setup corpse and loot
11 Days Ago
more map changes
11 Days Ago
Unique rock formation progress Recreated the god rock and anvil rock
11 Days Ago
11 Days Ago
Add interface IActionGraphCache
11 Days Ago
Citizen: added "blink" pose parameter + "Eyes_1D" sequence
11 Days Ago
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11 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Add lights to lightbinner through CLightObjectDesc::OnSceneObjectVisibleInView instead of LightBinnerStandard::AddLights
11 Days Ago
Github actions
11 Days Ago
added toothpicks + map updates
11 Days Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
11 Days Ago
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11 Days Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
11 Days Ago
adjusted dead citizen placement
11 Days Ago
Add gitignore
11 Days Ago
lighting updates
11 Days Ago
load more changes
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Merge from wip/testrun3
11 Days Ago
All remaining item setup
11 Days Ago
scene update
11 Days Ago
dead citizen
11 Days Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
11 Days Ago
acoustic foam material + asset + detail normal
11 Days Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
11 Days Ago
More achievements https://sbox.game/facepunch/jumper/achievements/
11 Days Ago
Implement blocks_exploded stat
11 Days Ago
Fix spread disease - disable spreader during teleportation disease
11 Days Ago
init
11 Days Ago
Implement disease achievement - can pass disease onto other players by touching them