223,456 Commits over 3,684 Days - 2.53cph!

4 Months Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
4 Months Ago
Model Viewer
4 Months Ago
Removed materials that are in sbox now
4 Months Ago
Moved gizmo materials from testbed
4 Months Ago
Move GameObject and Component into Sandbox namespace
4 Months Ago
Orchid progress
4 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
4 Months Ago
Remove old launcher
4 Months Ago
Pass engine version to discover api
4 Months Ago
Add Program.cs
4 Months Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
4 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
4 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
4 Months Ago
package/list accepts engineVersion
4 Months Ago
Update default editor layout
4 Months Ago
Fixed compile
4 Months Ago
missing assets
4 Months Ago
Get rid of Sandbox.Server and Sandbox.Client
4 Months Ago
Editor is included with game now
4 Months Ago
Scene editing widgets in addons/tools/
4 Months Ago
Rounding pixels to get rid from 1 pixel abnormal shift (#2034)
4 Months Ago
Fix can't inspect prefab files
4 Months Ago
Moved some stuff to engine
4 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
4 Months Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
4 Months Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
4 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
4 Months Ago
Attempted to fix incorrect screen resolution when in editor
4 Months Ago
NetRead doesn't exist Lets run unit tests without a window
4 Months Ago
Fixed build errors on BRZone shader
4 Months Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
4 Months Ago
Unit tests shutdown
4 Months Ago
Remove decal_renderer from allshaders.txt
4 Months Ago
Stability when deserializing variables Survive missing variable types
4 Months Ago
Stability when deserializing variables Survive missing variable types
4 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
4 Months Ago
Keep unknown inputs / outputs if linked
4 Months Ago
Keep unknown inputs / outputs if linked
4 Months Ago
Lets make tests verbose
4 Months Ago
rename pipeline to renderingpipeline_standard Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it Remove scenemonitor and dota planar reflection stuff
4 Months Ago
Move a bunch of stuff into Sandbox.Tools
4 Months Ago
Move a bunch of stuff into Sandbox.Tools
4 Months Ago
Give test-managed a 10 min timeout
4 Months Ago
This test relied on Entity properties
4 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
4 Months Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
4 Months Ago
▉▆▍▇██▇▋▌█▍▉▊█▌▌ ▆▊▆▉▋▄▉▉, ▌▊▇▌ ▌▍▇ ▌▉ ▅▅▅▌▆▉▅ ▋▄▉▍▊▅▉. ▊▌▅▄▌▇▅▆█▊▇█▌▄█▍ ▌▅▄▍▉▇ ▋▄▄ ▅▅▌▊▉▉▌▊▄ ▊▄▊▍▉▉█. ▌▋█▉▋▋▄▆ ▅▊▌ ▊▅ ▄▇▄▅.
4 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
4 Months Ago
TTT: Fix Turkish translation file
4 Months Ago
Delete tons more Entity & Networking code