248,575 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
3 Months Ago
Merge from world_update_2
3 Months Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
3 Months Ago
MeshLod divesite d and f
3 Months Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
3 Months Ago
Add face mode to trail renderer, same as line renderer
3 Months Ago
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3 Months Ago
Merge from fix_minicopter_altitude_sinking -> main
3 Months Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
3 Months Ago
fix ocean light color override not working on directional light when playing in editor
3 Months Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
3 Months Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
3 Months Ago
Merge from world_update_2
3 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
3 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
3 Months Ago
Merge from fix_reserved_slot_kick -> main
3 Months Ago
Fix missing parenthesis causing reserved slot flag to be ignored
3 Months Ago
Merge from main -> fix_reserved_slot_kick
3 Months Ago
Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
3 Months Ago
3p entity updates, added anim event and effects
3 Months Ago
Fixed broken coastal rock prefab links
3 Months Ago
Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling
3 Months Ago
Chips History
3 Months Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
3 Months Ago
merge from world_update_2
3 Months Ago
network++ save++
3 Months Ago
Temp fix
3 Months Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
3 Months Ago
More playground stuff
3 Months Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
3 Months Ago
Better moving platform Test playground scene add coins
3 Months Ago
network++ save++
3 Months Ago
merge from world_update_2
3 Months Ago
merge from HighCaliberRevolver
3 Months Ago
Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor
3 Months Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
3 Months Ago
Fix cached fast path change ID logic
3 Months Ago
3 Months Ago
Shield Texture pass and material changes
3 Months Ago
Remove spam
3 Months Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
3 Months Ago
Increase scatter spread
3 Months Ago
Dart prefab rotation fixes
3 Months Ago
close profiler sample region properly on early exit
3 Months Ago
Test GuidMap in cached fast path
3 Months Ago
3 Months Ago
Fast path for cached graphs
3 Months Ago
3 Months Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
3 Months Ago
Make hotload_fast persist Add Fast Hotload option to editor preferences https://files.facepunch.com/ziks/2024-09-17/sbox-dev_iWfk25clOn.png