224,872 Commits over 3,714 Days - 2.52cph!

9 Months Ago
merge from clean_up
9 Months Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
9 Months Ago
Clamp panel scroll so you can't hyperscroll into oblivion
9 Months Ago
Add Editor.MapDoc.MapStaticOverlay RenderAttributes.GetInt return type should be int not float Hammer material drop target can do static overlays, rework so you don't need explicit tags on asset.party Dragged static overlays use material mapping size Fix crap overlay angles from normal
9 Months Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
9 Months Ago
Fixed broken harvest and crafting mission events
9 Months Ago
Merge from main
9 Months Ago
Merge from global_networked_bases -> main
9 Months Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
9 Months Ago
Don't let mousewheel up/down execute double clicks
9 Months Ago
Add button in editor to list every prefab with instanced rendering enabled
9 Months Ago
Codegen, manifest, etc
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
9 Months Ago
Server compile fix
9 Months Ago
Fix wooden shopfront door
9 Months Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors
9 Months Ago
Merge from parachute
9 Months Ago
Merge from main
9 Months Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
9 Months Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
9 Months Ago
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
9 Months Ago
Attackheli gunner camera clarity iteration.
9 Months Ago
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
9 Months Ago
Increase size of inside checks on spider web deployable
9 Months Ago
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
9 Months Ago
Parent merge
9 Months Ago
Merge cathode-tweaks -> main
9 Months Ago
Merge Main -> save241
9 Months Ago
Merge from main
9 Months Ago
Merge from global_networked_bases -> main
9 Months Ago
Remove instanced rendering from sleeping bag
9 Months Ago
Network++
9 Months Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
9 Months Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
9 Months Ago
cutout spiderweb shapes, added to prefab
9 Months Ago
Shadow strength fix.
9 Months Ago
Merge from save241
9 Months Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
9 Months Ago
rocket_basic projectile updated
9 Months Ago
merge from main
9 Months Ago
Merge from global_networked_bases -> main
9 Months Ago
Change `LogError` to `LogWarning` when calling Initialize twice
9 Months Ago
slammer miniboss shock wip barrel/unit items fly coin magnetize glow lightning bolt particle
9 Months Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
9 Months Ago
Another 2021 server build fix attempt
9 Months Ago
Change shadow material from `watersplash-1` to `shadows`
9 Months Ago
2021 server build fix attempt
9 Months Ago
merge main -> experimental