243,187 Commits over 3,898 Days - 2.60cph!

7 Months Ago
GetNextPathPosition NRE fix
7 Months Ago
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7 Months Ago
kettle
7 Months Ago
Basic ai test
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
some weird meta remove
7 Months Ago
balance
7 Months Ago
merge from save248
7 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
7 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
7 Months Ago
Merged main into wire_slacking
7 Months Ago
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7 Months Ago
Debug view for scene ref nodes
7 Months Ago
debug docking is now a server var
7 Months Ago
Special case for item interaction if item has a price show it little ui tweaks
7 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
7 Months Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
7 Months Ago
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
7 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
7 Months Ago
Merge main
7 Months Ago
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7 Months Ago
small rig s2p
7 Months Ago
Fixed redcard and bluecard doors gaps in small rig
7 Months Ago
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7 Months Ago
big rig s2p
7 Months Ago
accidentaly placed crates on a cover spot, removed the crates
7 Months Ago
big rig s2p
7 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
7 Months Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
7 Months Ago
oilrigs s2p
7 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
7 Months Ago
nightlight final
7 Months Ago
updated cctv console and props to help them blend together visually
7 Months Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
7 Months Ago
Fixed incorrect material inside cargoship interior
7 Months Ago
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
7 Months Ago
nightlight wip
7 Months Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
7 Months Ago
Update feature_request.md
7 Months Ago
Make control sheet labels draggable
7 Months Ago
Create config.yml
7 Months Ago
Update config.yml
7 Months Ago
Added Issue Menu (#2344) * Delete .github/ISSUE_TEMPLATE/bug_report.md * Added issues menu
7 Months Ago
RTC Media
7 Months Ago
merge from Minigun_2024
7 Months Ago
Start button on gamepad behaves the same way as hitting ESC
7 Months Ago
Remove log
7 Months Ago
Merge from bradley_scientists
7 Months Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime