243,187 Commits over 3,898 Days - 2.60cph!
GetNextPathPosition NRE fix
▊▌█ ▍▇▊▍▆▌▊▌▉ ▋▊▉▄▉█▇█ █▋█ ▄▄▆▊▇ ▄▍▍▅ ▍▊▇ ▌▅▍▍▌
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
Harbor crane support arms now update as the arm moves
Will need a S2P to work, parking on a branch for next month
Merged main into wire_slacking
▇▇▄ █▍▅▉▆ █▆▍ ▅█▇▅▉▉▍ ▍▌ ▌▋█▌▌▉▇▍▋▆▉
!▍▅▇▅▇ ▆ ▋▍▄▋▆ ▇▆▆▊ █▅▆▉▆▌▍▍ ▅▉▍▅▉█▌▉ █▅▊ ▄▄▄▆▌ ▇▋▄▍▄
▉█▅▊▆ ▄▅▊▅▄▋▍▅ ▆▉▇▄▆ █▅▅▌▅▊▆ ▊▇▌█▆▉▌▄ ▌▉ ▅▌▉▇█▋▌▆▄
▍▄▌▌▋ █▇▉▉▋ ▍▋▆█▇▊▊ ▆▆ ▍▉.
Debug view for scene ref nodes
debug docking is now a server var
Special case for item interaction
if item has a price show it
little ui tweaks
Harbor 1 and 2 scene to prefab to account for crane color changes
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates
Counts as one of the loot rounds for the CargoShip.loot_rounds convar
Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes
Tweaked colors of the Kargo decal
Added padding to the cargo decal to get rid of a bright halo against dark surfaces
▅▄█▋ ▇▅▍▆ █▆▄▍▍▆▉ ▉▅▄▋▋▌▌▄ ▄▄▇█▄▉ ▌▊ ▌▍▅▇▍▉▇▉█▊▄▋▇ ▄▊▋▄█ ▉▇▆▅▇
Fixed redcard and bluecard doors gaps in small rig
▊▅▇▄▍▉▊▊ ▄▅▌▉▍▊█▊ ▍▅▊▉█▄ ▉▄▌█ ▌▅▋ █▉ ▄▋-▄▆▌▄▆▄▋▇▆▄▄
accidentaly placed crates on a cover spot, removed the crates
removed defending spot under cctv room doors to prevent AI scientists snafu
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
fixed zfighting on cctv room desk paper
fixed new rooms layers - now set to world
updated cctv console and props to help them blend together visually
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
Fixed incorrect material inside cargoship interior
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
Update feature_request.md
Make control sheet labels draggable
Added Issue Menu (#2344)
* Delete .github/ISSUE_TEMPLATE/bug_report.md
* Added issues menu
Start button on gamepad behaves the same way as hitting ESC
Merge from bradley_scientists
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya
Set up appropriate offset on minigun and disabled the FadeInTime