243,186 Commits over 3,898 Days - 2.60cph!
Added prevent movement volumes to all crane staircases
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
Add a convar to toggle LOS detection methods
added missing fishing net collider to harbor2 floating containers area
Remove unnecessary list newing
Remove a debug.log
firehose cabinet and signage
tweaked albedo for better lod popping
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
updated collision to fit the model
removed erroneous screen mesh, set cctv desk to world layer
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
resized cctv controls texture to 1024
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
fixed roads prefabs snowy variants LOD2 using temperate materials
matched snowy roads color with snow splat
Harbor1: added a ladder volume on a container that should be climbable
Harbor1: removed weird islet on the side
enabled read/write on the sat tube convex mesh environment volumes
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
Added environment volumes to portacabins to prevent snowy props in them
fixed floating barrel in small rig
Reverted mesh lod changes :)
Ensure mesh renderer exists before setting LOD shadow casting mode
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
Move Action Graph debug view code
Allow specifying angle when drawing screen text / quads
https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4
Line2D (internal for now)
Rework scene ref drawing to use screen text
more art updates
+ delete unnecessary mat variant
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
Added boolean to allow cargo to dock to any harbor that it comes across
Fix failing test, use float.PositiveInfinity not -1
subtracting
95312 merge from save248 - critial error on joining world
NetList implements IList, IList<T>
NetDictionary implements IDictionary, IDictionary<TKey,TValue>
AnimationIterationCount uses float infinity instead of -1 for "infinite"
Fixes sbox-issues/issues/5306
Add index setter to SegmentedControl
Fixes sbox-issues/issues/5300
Refresh editor title on project update
Give primary buttons more feedback on click
Project settings window updates title etc. correctly when project is modified
sbox-issues/issues/4862
Allow repeat docking command
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
Added debug commands to dump cargo current state
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
spawn xp and coin on killing enemies
command to print harbor indexes and positions
Open project when created
Adding a new project sets it to the top
Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634
Opening a .sbproj adds to project list
GetNextPathPosition NRE fix