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PrefabVariable UI https://files.facepunch.com/garry/83829991-476d-4934-ad39-099fc0f7ce6d.png
Disallow aiming between sprint, grounded change
Clean up weapon-created particles and decals between rounds
Headshot sounds play locally if you're the attacker or the victim
player update. 3p kayak anims set to loop
merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements
Remove IShotListener, replace with game event
Remove IArmorListener, replace with game event
Reapplying
98635 after merging GameUI.Hud.prefab
Get rid of cancel queue when starting a reload
Network fall sound correctly
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
Can cancel single-loader reloads if you try to shoot
merged main into demorecorder_ui_improvements
Add FOV offset when aiming
fix event shuffle issue
ortho camera
money, coin
game over panel
buyphase panel
buyphaseitem
buy item button
create relics
relic panel
Ensure we don't lose the hitmarker when turning the crosshair off
Variable star opens a menu instead
merge from hood_and_cuffs
merged main into demorecorder_ui_improvements
Added a checkbox option to the recorder UI to auto fill demo names
- If enabled, set to the last recorded demo name
- If the name contained a number at the end, increment it by 1
IBombPlantedListener -> BombPlantedEvent (#104)
Use libevents for damage / kill events
Merge pull request #96 from Facepunch/libevents2
Refactor damage events
* Use facepunch.libevents for damage-related events
* Broadcast damage before broadcasting kill
* Allow modification of damage in event handlers
Use libevents for damage / kill events
Fix being unable to spectate bots
Fixed w_usp referencing the viewmodel instead, my bad
Add shooting range to fps test scene
Store variables in the prefab's RootObject, makes most sense
Give MP5 a predictable recoil pattern
Push headshot sound asset
Restructure eye height calc
Increase viewmodel lerp speed
Add Ping to ScoreboardRow BuildHash
Sprinting dampens side movement a lot
Merge from monument_scenes -> aux2
Add oil rig monument scenes
Add arctic research base scene & remapped prefab
Fix remapping of monuments to exclude monuments without scenes
Add logging
merge from suppress_eye_movement
Initial boilerplate for a customisable gesture wheel
Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
merge from fakespeech_runtime