249,484 Commits over 3,959 Days - 2.63cph!

7 Months Ago
PrefabVariable UI https://files.facepunch.com/garry/83829991-476d-4934-ad39-099fc0f7ce6d.png
7 Months Ago
PlayerOutfitter NRE fix
7 Months Ago
Reduce walk gear db
7 Months Ago
Disallow aiming between sprint, grounded change
7 Months Ago
Clean up weapon-created particles and decals between rounds
7 Months Ago
Headshot sounds play locally if you're the attacker or the victim
7 Months Ago
player update. 3p kayak anims set to loop
7 Months Ago
merged main into wire_slacking/optimisations
7 Months Ago
merge from demorecorder_ui_improvements
7 Months Ago
Code cleanup
7 Months Ago
Ceil applied damage
7 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
7 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
7 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
7 Months Ago
Merge from hood_and_cuffs main
7 Months Ago
Pushing a handcuffed player dismounts them
7 Months Ago
Can cancel single-loader reloads if you try to shoot
7 Months Ago
merged main into demorecorder_ui_improvements
7 Months Ago
Adjust M4 irons
7 Months Ago
Add FOV offset when aiming
7 Months Ago
Minor UI tweaks
7 Months Ago
fix event shuffle issue ortho camera money, coin game over panel buyphase panel buyphaseitem buy item button create relics relic panel
7 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
7 Months Ago
Variable star opens a menu instead
7 Months Ago
network++
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
merged main into demorecorder_ui_improvements
7 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
7 Months Ago
Cleanup wip
7 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104)
7 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Fix being unable to spectate bots
7 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
7 Months Ago
Add surface mats
7 Months Ago
Add shooting range to fps test scene
7 Months Ago
Store variables in the prefab's RootObject, makes most sense
7 Months Ago
Give MP5 a predictable recoil pattern
7 Months Ago
Push headshot sound asset
7 Months Ago
Restructure eye height calc
7 Months Ago
Increase viewmodel lerp speed
7 Months Ago
Add Ping to ScoreboardRow BuildHash
7 Months Ago
Sprinting dampens side movement a lot
7 Months Ago
ViewPunch changes
7 Months Ago
Merge from monument_scenes -> aux2
7 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
7 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
7 Months Ago
merge from suppress_eye_movement
7 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
7 Months Ago
merge from fakespeech_runtime