249,486 Commits over 3,959 Days - 2.63cph!

7 Months Ago
fixed bike NRE (no skinning on the bike yet)
7 Months Ago
Categorize and name all the weapon components
7 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
7 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
7 Months Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
7 Months Ago
Update shaders
7 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
7 Months Ago
Fix ControlSheet stretching horizontally
7 Months Ago
set correct texture scale in engine
7 Months Ago
reduced texture sizes
7 Months Ago
7 Months Ago
Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png
7 Months Ago
Show variable names when inspecting prefab Prefab variables widget, editing, grouping, deleting
7 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
7 Months Ago
Delete blobulator
7 Months Ago
Merge from fluid_combinersplitter_fix
7 Months Ago
Add shadow depth bias on matrix Compile UI shaders for inverse depth
7 Months Ago
Delete choreoobjects and scenefilecache
7 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
7 Months Ago
Update test animgraph for model-space additives Citizen: add model-space versions of additive idle aim matrices
7 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
7 Months Ago
Added land sound for jumps, separate sprint footstep sounds
7 Months Ago
updating motorbike model/texture/mat/lod/gibs
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
7 Months Ago
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7 Months Ago
Add "Find in Asset Browser" context menu item to resource/asset widgets Focus the current value in asset pickers
7 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
7 Months Ago
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7 Months Ago
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7 Months Ago
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
updated map merged industrial wip adjusted spawns
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
7 Months Ago
Update module url
7 Months Ago
merge from electricalheater_fix
7 Months Ago
Expose spread scale, lower it by more than half
7 Months Ago
Added Panther assets - Lods, mats, models and textures
7 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
7 Months Ago
Fixed electric heaters not heating planters right in front of them
7 Months Ago
Don't allow sprinting unless you're moving
7 Months Ago
player update. exported 3p kayak anim set
7 Months Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
7 Months Ago
Citizen/animgraph: first pass at making the locomotion lean layer based on model-space additives + lowered default eyelid pose by 10 degrees
7 Months Ago
Use network origin/angles for clientside physics objects
7 Months Ago
Add basic sprinting implementation
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Aligning state now applies force and does appopriate angle checks