133,932 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Orchid, rose, sunflower clone seeds.
10 Months Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
10 Months Ago
Use bool instead of trigger for croc intimidation
10 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
10 Months Ago
Fixed npc_zombie not using sk_zombie_dmg_both_slash Fixed inaccessible area on ep2_outland_10 due to model name collision Fixed transparency on light_directional and pp_controller hammer icons Fixed Episode 2 Fast Zombie jumpscare sequence Implements AttachToVehicle input for npc_fastzombie Fixed missing animations on hula doll (Episode 2) Read map cycle only from MOD Merged some anti usercmd abuse stuff from TF2 SDK Adds sv_player_usercommand_timeout Adjust Sandbox ContentIcon to scroll text if it is too long https://files.facepunch.com/rubat/2025/February27-1134-LoneGlobefish.gif Also applied localization to "Author" label in spawnmenu tooltips. Fixed server crash due to last update Allow NPC list to set Author (displayed in spawnmenu tooltip) Port x86-64 exclusive changes to fix build errors
10 Months Ago
Added trigger_tonemap Doesn't work yet, due to network compatibility env_tonemap_controller Master flag will also be supported env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards Hammer: Implemented multiple cordon system from CS:GO
10 Months Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject Fixed AR2 spamming 3rd person reload sound when no ammo Unhide sv_maxspeed Added some internal/hidden inputs to npc_rollermine in the FGD Holdtype & player animations for Bugbait Also removed some clientside weapon stubs for non existent weapons Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes
10 Months Ago
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation Fixed fog being black on some maps with HDR
10 Months Ago
stationary player helis return cached grounded state instead of always calculating it
10 Months Ago
merge from crafting_update
10 Months Ago
Remove temp edits that were added to root motion extractor
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
Fixed server crash due to last update Allow NPC list to set Author (displayed in spawnmenu tooltip)
10 Months Ago
crocodile sprint attack anim re-exported
10 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
10 Months Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
10 Months Ago
subs get boundary checks as well
10 Months Ago
merge from main
10 Months Ago
linked outbreak sprayer override controller to outbreak sprayer entity prefab
10 Months Ago
on by default
10 Months Ago
Orchid, rose, sunflower item icons.
10 Months Ago
fix some material issues with blowpipe
10 Months Ago
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by 115218
10 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
10 Months Ago
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
10 Months Ago
Remove scrap crafting cost from workbench 2 and 3 Increased HQM cost
10 Months Ago
Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
10 Months Ago
Added additional rubble kit pieces
10 Months Ago
applied wheel toggling with sleepstate to helis and horses
10 Months Ago
Update: add deferred formatting overloads to TextTable - Also expanded tests to cover backwards compatibility checks as well as new API correctness checks - Refactored tests as they were becoming unwieldy New API correctness checks are failing - will fix next. Tests: ran new unit tests
10 Months Ago
Merge from main
10 Months Ago
merge from icon_mipmaps
10 Months Ago
Enabled mipmaps on more icons Lowered some aniso levels
10 Months Ago
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
10 Months Ago
Wheat clone icon
10 Months Ago
added pauls new icons for missing meat icons
10 Months Ago
update from main
10 Months Ago
Removed RF server log "adding same listener twice" Was happening with test generators
10 Months Ago
merge from rf_log_fix
10 Months Ago
exported outbreak scientist sprayer animations
10 Months Ago
Fixed NRE when opening an horse saddle
10 Months Ago
merge from horsesaddle_nre_fix
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Added and assigned orchid, rose, sunflower seed icons
10 Months Ago
Merge from main
10 Months Ago
Explicitly initializing all DLSS plugin structs with null before setting them
10 Months Ago
merge from fix_runtime_profiling_pooling -> main
10 Months Ago
Fix pooling profiling not serializing the generic arguments of types
10 Months Ago
Fix network pool buffer sizes sending the index of the buffer instead of the size of it