133,837 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Merge from plantpot_gibs
10 Months Ago
Merge from cookingv2
10 Months Ago
Merge from armor_slots
10 Months Ago
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10 Months Ago
Rotated all pie projectile visuals 90 degrees
10 Months Ago
Remove armor slots from burlap shirt. Remove armor slots from hide pants (old test data)
10 Months Ago
Optim: Pool internal lists - This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up. Tests: ran the unit tests
10 Months Ago
initial lod baking tool
10 Months Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
10 Months Ago
Update: store type unions instead of strings as row cell Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities. Tests: ran the now correct unit tests
10 Months Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
10 Months Ago
Enabled mip maps on all the new food icons
10 Months Ago
merge from crafting_update
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
Compile fixes
10 Months Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
10 Months Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
10 Months Ago
Cooking wb oven ignite, extinguish and cooking sounds
10 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
10 Months Ago
Restored mixing table VFXs
10 Months Ago
Remove need for an intermediate data type when declaring fsms
10 Months Ago
Cooking wb meats and effects pos
10 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
10 Months Ago
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10 Months Ago
Optim: avoid row allocations Tests: ran unit tests
10 Months Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
blowpipe icon and hookup
10 Months Ago
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10 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
10 Months Ago
lr300 holster position updates
10 Months Ago
updated wip v4 player loadout
10 Months Ago
merge from crafting_update
10 Months Ago
Merge from armor_slots
10 Months Ago
Explicity set wood and metal insert protection properties
10 Months Ago
merge from plantpot_gibs
10 Months Ago
merge from visual_cooking
10 Months Ago
merge from visual_cooking
10 Months Ago
merge from store-ui-frontiers-update
10 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
10 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
10 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
10 Months Ago
Meat now stops sizzling when fully cooked Fixes
10 Months Ago
Add TrianglePlanter to Frontiers view
10 Months Ago
Committing missing foliage meta
10 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
10 Months Ago
exported crocodile swim sprint attack animation