243,619 Commits over 3,898 Days - 2.60cph!
small oilrig sat tubes flow wip
Get rid of redraw flicker when adding/removing from lists and dicts
Fix NRE when deleting items from serialized list in inspector
Fix removing dictionary entries not marking scene unsaved
Fix copy/pasting nodes referencing graph target input.
Allow easy access to graph inputs from node menu, including "This"
https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png
Facepunch/sbox-issues#5082
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studdle colour adjustments
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
handlebar_moustache small adjustments
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
player update. homing missile launcher anims exported and set up
OnDestroyInternal should be internal
Update Facepunch.ActionGraph
Facepunch/sbox-issues#5066
Facepunch/sbox-issues#5128
Test reproducing Facepunch/sbox-issues#5128
Better handling for missing parameters during validation
Facepunch/sbox-issues#5128
Test reproducing Facepunch/sbox-issues#5066
Fixed Facepunch/sbox-issues#5066
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
[ActionGraphInclude] implies [Expose]
Rename "Game Object" node category to "Scene"
Expose scene tracing to Action Graph
https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4
Fixes Facepunch/sbox-issues#5120
ActionGraph node menu respects [ReadOnly] attributes
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
Refactor tutorial help prompts so that the Localization system can pick up the text on it
Should be no visible changes, just moved the Phrases out of a struct on the help prompts
Fixes local interpolation jitter
Merge from main -> editor_compare_client_server_fields
Merge from main -> harmony2
Merge from main -> rpc refactor_2
Test scene init
Sorted clipping terrain in test scene
Properly split terrain from other scenes
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Initial
Improve API, add targets (left/right motor, left/right trigger)
Motor frequency emulation
Remove unused
PWM fixes
Better & simpler motor control
Impulse trigger preview
Haptic editor - Play -> Preview
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled
Remove stuff that we're not using now
More patterns (though defining these in code feels silly)
Apply scales, clean up
More patterns
Stomp active patterns when using raw access API
Docs, allow length scaling
More patterns
Stomp active patterns when using raw access API
Docs, allow length scaling
Create multicam.viewmodel.scene
Brutalist church decals setup
better looking brick blend layers
Save Scene As dialog tries harder to open in a logical place
Don't render camera if its width/height are 0
Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly
If scene view is hidden, still update the scene if we're not playing the game
Remove unused
Move renderingpipelines to engine2
This bounds checking in izCreateBVH is wrong
Add destroy self behaviour state.
Recall coroutine rework.
Revert "Expose SceneTrace etc to ActionGraph"
This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d.
I want to make some of these methods into action nodes, not expressions.