129,513 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
10 Months Ago
updated mini crossbow 3p anims
10 Months Ago
DANGER: Enable Read/Write on ALL models project-wide
10 Months Ago
DANGER: Enable GPU instancing on ALL materials project-wide
10 Months Ago
Merge from /main
10 Months Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
10 Months Ago
Submitting burst cloth knocker for knight armour
10 Months Ago
Update blowpipe firing animation and recoil adjustment
10 Months Ago
Whoops: supposed to KEEP the RHIB in primitive
10 Months Ago
using tow anchor transforms for angle testing, not body transform
10 Months Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
10 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
10 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
10 Months Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
10 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
10 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
10 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
10 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Remove unused variable
10 Months Ago
Show a red background around restricted items in the F1 menu
10 Months Ago
Fixed some knight armour item setup issues
10 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
10 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
10 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
10 Months Ago
Compile fix
10 Months Ago
Horse TerrainCollisionProxy
10 Months Ago
Horse animation tweaks
10 Months Ago
Un-saved assets
10 Months Ago
Re-organized horse folders
10 Months Ago
Suggest an id for newly created skins in the skin inspector
10 Months Ago
Merge from Medieval_Metal_Double_Door
10 Months Ago
Update id's to fix conflict with knight armour
10 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
10 Months Ago
Id's, categories
10 Months Ago
Merge from main
10 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
10 Months Ago
Added updated siege harness art to testridablehorse
10 Months Ago
Merge from midi_multi_command
10 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
10 Months Ago
Merge from Knight Armour DLC
10 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
10 Months Ago
Fixed terrain around train tunnel above / below ground connection
10 Months Ago
support uv2 for emission and detail layer on Rust/Standard
10 Months Ago
- Hopper mesh + texture updates