131,476 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Updated lit state FX.
10 Months Ago
Triangle grill attract point
10 Months Ago
Add a 4th plant slot
10 Months Ago
Flame explosion for deployed cata ammo.
10 Months Ago
Merge from main
10 Months Ago
Set up steam item
10 Months Ago
Merge from main
10 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
10 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
10 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
10 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
10 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
10 Months Ago
Outbreak scientist random parts first pass
10 Months Ago
FIxed death screen displays for deployed siege ammo
10 Months Ago
Merge from mfm1, big merge, including Unity version update.
10 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
10 Months Ago
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10 Months Ago
Manifest build to bring snakes back
10 Months Ago
More merge fixes
10 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
10 Months Ago
Merge from main wip
10 Months Ago
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10 Months Ago
merge from main -> item_ownership
10 Months Ago
Initial outbreak scientist setup Added sprayer entity
10 Months Ago
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10 Months Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
10 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
10 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
10 Months Ago
Fix NRE when enforcing eras for loot tables
10 Months Ago
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10 Months Ago
Remove debug spam of server tags in F1 menu
10 Months Ago
merge from main -> primitive
10 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
10 Months Ago
Link asbestos armor insert world model
10 Months Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
10 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
10 Months Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed "radius" in "Position Along Ring" being clamped to above 0
10 Months Ago
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10 Months Ago
merge from primitive/deployable_ammo
10 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
10 Months Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
10 Months Ago
Polished explosive bomb effects, added fuse sound
10 Months Ago
Fixing outbreak scientist wearable