252,176 Commits over 3,990 Days - 2.63cph!

10 Months Ago
merge from main
10 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
10 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
10 Months Ago
resized cctv controls texture to 1024
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
10 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
10 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
10 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
10 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
10 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
10 Months Ago
fixed floating barrel in small rig
10 Months Ago
Reverted mesh lod changes :)
10 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
10 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
10 Months Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
10 Months Ago
more art updates + delete unnecessary mat variant
10 Months Ago
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
10 Months Ago
Codegen
10 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
10 Months Ago
Fix failing test, use float.PositiveInfinity not -1
10 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
10 Months Ago
kettle final
10 Months Ago
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10 Months Ago
NetList implements IList, IList<T> NetDictionary implements IDictionary, IDictionary<TKey,TValue>
10 Months Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
10 Months Ago
Allow repeat docking command
10 Months Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
10 Months Ago
Added debug commands to dump cargo current state
10 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
10 Months Ago
spawn xp and coin on killing enemies
10 Months Ago
command to print harbor indexes and positions
10 Months Ago
Xp + Levels + Ui element
10 Months Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
10 Months Ago
GetNextPathPosition NRE fix
10 Months Ago
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10 Months Ago
kettle
10 Months Ago
Basic ai test
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
some weird meta remove
10 Months Ago
balance
10 Months Ago
merge from save248
10 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
10 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
10 Months Ago
Merged main into wire_slacking
10 Months Ago
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10 Months Ago
Debug view for scene ref nodes
10 Months Ago
debug docking is now a server var