126,161 Commits over 4,171 Days - 1.26cph!

1 Year Ago
more splats/terrain tweaks
1 Year Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
1 Year Ago
Swapped weakspot pools over to using GetList
1 Year Ago
Minigun plus ammopack world model
1 Year Ago
Merge main
1 Year Ago
Meta files
1 Year Ago
Code changes
1 Year Ago
CurrentVersion, ProjectSettings
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
1 Year Ago
latest topologies
1 Year Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from christmaslights_menu
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from barrel_leak
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
1 Year Ago
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1 Year Ago
Display how much the minigun slows down the player in the gun information panel
1 Year Ago
Assigned the minigun a unique description
1 Year Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
1 Year Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
1 Year Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
1 Year Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
1 Year Ago
First pass on mission + conversation
1 Year Ago
Fixed AND, OR and XOR switches emitting light when unpowered
1 Year Ago
1 Year Ago
Merge from mission_improvements_may_24
1 Year Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
1 Year Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
1 Year Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
1 Year Ago
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1 Year Ago
Subtract 95838 - was meant to be on a sub branch
1 Year Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
1 Year Ago
Allow vending machine to be rotated 90 degrees
1 Year Ago
Fixed storage monitor not taking into account partial stack changes
1 Year Ago
Merge from main -> harmony2_3
1 Year Ago
Merge from main
1 Year Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
1 Year Ago
merge from effects_pooling_warmup
1 Year Ago
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1 Year Ago
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