reporust_rebootcancel

134,892 Commits over 4,444 Days - 1.26cph!

1 Year Ago
merge from main 121401 to jungle update improvements
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
outboard motor blockout update
1 Year Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
1 Year Ago
Replaced corner mezzanine piece in zigg due to inverted scale
1 Year Ago
Floating cities greybox progress
1 Year Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
1 Year Ago
merge from ballista_disablelegs_fix
1 Year Ago
Inventory, Limited & General Skins icon bluring
1 Year Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
1 Year Ago
Purchased overlay modal
1 Year Ago
Fixed doorway wallpaper conditional model issues
1 Year Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
1 Year Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
1 Year Ago
merge from main
1 Year Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
1 Year Ago
merge from main
1 Year Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
1 Year Ago
merge from modding_prefabs_May
1 Year Ago
merge from hackweek_spawn_all_deployables_command attempt 2
1 Year Ago
merge from hackweek_spawn_all_deployables_command
1 Year Ago
merge from simulate_loot_fix
1 Year Ago
Merge from main
1 Year Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
1 Year Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
1 Year Ago
merge from /water-fill-sound-retrigger-adjusted
1 Year Ago
merge from /jungle_update/jungle_update_improvements
1 Year Ago
merge from new_silencers/
1 Year Ago
Merge from tugboat_friend_auth and client compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE spam when enabling legs for the first time
1 Year Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
1 Year Ago
Merge from vine_tweaks
Rin
1 Year Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
1 Year Ago
Fix compile issue, correct instanceID for vulkan
1 Year Ago
Merge from main
1 Year Ago
Merge from pickup_volume
1 Year Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
1 Year Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
1 Year Ago
Fixed billboard rotation issues on schizolobium
1 Year Ago
Updated schizo sapling billboards
1 Year Ago
More texture work on schizolobium sapling
1 Year Ago
▄▆▌▊█▆ ▇▇▊▉▋▄▊▇
1 Year Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
1 Year Ago
Usability fixes, rpc checks.
1 Year Ago
Players no longer spawn in jungle biome
1 Year Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
1 Year Ago
Additional checks