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155,223 Commits over 4,536 Days - 1.43cph!

1 Year Ago
removed unused scripts on hanging tarp prefabs
1 Year Ago
codegen for nightlight
1 Year Ago
merge from charityplushies_skinviewer
1 Year Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
1 Year Ago
Add `batch_industrial_pipes` convar to toggle the behavior - still need to call `refresh_renderers` to refresh them after changing behavior
1 Year Ago
Add support to override the max verticies per mesh for individual RendererBatch instead of changing global convar - increase from 1k -> 5k specifically for industrial pipes to capture more than the short stubby pipes - rest of the batching system stays the same - change original solution from adding RendererBatch at runtime to adding the RendererBatch to the PipeRenderer prefab and set it disabled since we can't set the override to 5000 before OnEnabled() is called - this causes every single prefab to be reimported but is safer than cranking global convar
1 Year Ago
Add industiral pipes to the batching system to reduce draw calls significantly when rendering industiral pipes
1 Year Ago
Progress
1 Year Ago
Topologies
1 Year Ago
Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
1 Year Ago
Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
1 Year Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
1 Year Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
1 Year Ago
merge from biome-fog-stencil-volumes
1 Year Ago
merge from main
1 Year Ago
merge from fix_console_flickering -> main
1 Year Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Re-applied 132706 after merge
1 Year Ago
merge from naval_update
1 Year Ago
Deep sea generation tweaks and improvements
1 Year Ago
Add correct components to rear turret Standing mounted turret seat setup
1 Year Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
1 Year Ago
Merge from deep_sea
1 Year Ago
1 Year Ago
shield improvements
1 Year Ago
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Setup right entities Setup prefab variants
1 Year Ago
Add favourite paths to the file dialog
1 Year Ago
naval_update -> gun_turret (missed files)
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
1 Year Ago
Filled itemname on both charity plushies steam item
1 Year Ago
Added charity plushies to the skin viewer
1 Year Ago
fixed nightlight being too blue and dark
1 Year Ago
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1 Year Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
1 Year Ago
set up wire and hose entities, removed duplicate override controller
1 Year Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
1 Year Ago
setting up vm rpg skin
1 Year Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
1 Year Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
1 Year Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
1 Year Ago
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1 Year Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
1 Year Ago
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