202,076 Commits over 4,171 Days - 2.02cph!

2 Months Ago
merge from frontiergatewalldesc
2 Months Ago
merge from viewmodel_camera_anim_v2
2 Months Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
2 Months Ago
merge from resourcedispenser_stacksize_fix
2 Months Ago
merge from grass_skirt_legs_fix
2 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
2 Months Ago
Fix response buttons being clickable when animating
2 Months Ago
Fixed being able to repeat non-repeatable missions
2 Months Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
2 Months Ago
Merge from outpost_spawning
2 Months Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
2 Months Ago
Unsaved
2 Months Ago
Document icons Add support for showing non item rewards
2 Months Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
2 Months Ago
Safe zone spawn unlock mission boilerplate
2 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
2 Months Ago
Merge from party_system -> main
2 Months Ago
Fix another NRE when connecting to a server in a party
2 Months Ago
▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
2 Months Ago
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
2 Months Ago
patrol_heli_revision_2 -> main
2 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
2 Months Ago
Clicking link in steam chat will add you to the party
2 Months Ago
▆▋▅▊▆ █▌▌▊ ▋▇▋_▇▄▄▄▉▍█_▆▄▋█▌▊▋▌▋▉ -> █▉▄▌
2 Months Ago
▊▍▄ ▄▍▋█▇▇ ▊▅▇▇ ▉▍ ▅▇▄█▄▊▄▍▋▇ ▋▆▌▊ ▄▇▆▊▅▊▇ ▄▊▇ █▅▌▆▌▍▄ ▆▉ ▉▄▆▆ ▊▍▍'▊ ▍▇▊▅▉ ▊▊ ▇▆▍ ▋▅▌▊▄▊ ▋▍ ▌▌▋ ▄▋▇▉▊ ▇▊ ▋▅▉▊▆ ▄█▋▄ - ▆▍▉▅ ▍▉▍ ▇▅▋▌▍▊ ▉▋▄▅ ▍▌▉▇ ▉▌▆▍▉▅█▄, ▍▌▅▇ ▉█ ▍▇▋▋█▋▄▇▍█ ▋▅▊▌ ▊▅▅▉ ▆▋▋▄ ▇▅██▉▆ - ▆▌▊▉▄▅ ▋▋█▅ ▇▋▆ ▅▍▋▆█▉ ▉█▋▋▊▅ ▌▋▍▄▉▇ ▄▆▋▅ ▄▌ ▅▅█▄▍ ▋▍ ▆% ██▉▅ ▉▍▍▍▄▌█ ▄▄ █▆█ ▌▋▌▋ ▇ ▉▉▄▌▍▄ ▇▄ ▉█▄▋█ - ▊▇▅'▋ █▉▇▄▅▌▋ ▍▋▋▍▄▆▆▌▆▌ ▍▍▉▇▊▍▊ ▍▉▇ ▇▇▊▌▌▆▄ ▆▇▇▆▇▊▆
2 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
2 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
2 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
2 Months Ago
add tod gradients for some cloud parameters
2 Months Ago
M15 Pistol - Texture update, world model + rebaked texture set
2 Months Ago
Updated textures and prefab setup
2 Months Ago
2 Months Ago
fixed broken skinning on male grass skirt legs lod 3
2 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
2 Months Ago
merge from party_system -> main
2 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
2 Months Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
2 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
2 Months Ago
Missed Files
2 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
2 Months Ago
Fix NRE when connecting in party
2 Months Ago
merge from main -> party_system
2 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
2 Months Ago
▅▋▊█▉█ ▇▋▋▄▄▆▇▅ █▄ ▇▅▆▊▊▍ ▇▄▍▌▉▄▆ ▋▋ ▇▉▄▍█▌▄▊▍▊▇▉ ▋▆█ ▍▌▅ ▄▄▍▍ ▋▍ ▅▇▊ █▋▌ ▇▉ ▍▆▊▋▇▅
2 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
2 Months Ago
Fix incorrect height calulation on new flee point Remove logs
2 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc/merge_resolve
2 Months Ago
added test wall_storage prefab and built manifest