197,324 Commits over 4,110 Days - 2.00cph!

2 Months Ago
'ent auth' command works with tugboat
2 Months Ago
merge from main
2 Months Ago
merge from containercorpse_slots_fix
2 Months Ago
Fixed container corpses incorrect inventory slots count
2 Months Ago
enabled spatially aware environment volumes in Ziggurat
2 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
2 Months Ago
Merge from parent
2 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
2 Months Ago
merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
Apply Impostor safety checks
2 Months Ago
Impostor fix
2 Months Ago
Merge from jungle_update
2 Months Ago
Possible fix for floating players after vine tree is destroyed
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
2 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
2 Months Ago
Stop descending before hitting a vehicle
2 Months Ago
Add distance checks to vine interactions
2 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
2 Months Ago
Fixed climb interact option appearing when mounted to a vine
2 Months Ago
Vine swinging icons
3 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
3 Months Ago
Mild polish on the programmer art electric wire flow overlay.
3 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
3 Months Ago
merge from outbreak_outfit -> jungle_update
3 Months Ago
merge from jungle_update
3 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
3 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
3 Months Ago
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3 Months Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
3 Months Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
3 Months Ago
Merge some crashy fix from CS:GO to do with flex verts
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
3 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
3 Months Ago
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3 Months Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
3 Months Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
3 Months Ago
Updating coconut armour view model arms fbx
3 Months Ago
3p vine swing anim first pass exported
3 Months Ago
3p throwing and waiting to catch boomerang animations
3 Months Ago
Added cool emissive mat variant Tweaked textures
3 Months Ago
More wip, smoother movement
3 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
3 Months Ago
Roof and triangle roof LOS tweaks
3 Months Ago
Triangle floor and triangle foundation tweaks