197,322 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Merge: from main
2 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
2 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
2 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
2 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
2 Months Ago
jungle_update -> aux3
2 Months Ago
boomerang -> jungle_update
2 Months Ago
Client server mismatched fields error
2 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
2 Months Ago
Fixing incorrect naming for coconut armour fbx mats
2 Months Ago
New meats visual added to bbq and campfire
2 Months Ago
Transition tweak
2 Months Ago
jungle_update -> aux3
2 Months Ago
boomerang -> jungle_update
2 Months Ago
Last minute changes
2 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
2 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
2 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
2 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
2 Months Ago
Added controller
2 Months Ago
Cancel 3p animation if hits the ground
2 Months Ago
duration & speed tweeks
2 Months Ago
Assigned correct texture reference to cocoknight arms material
2 Months Ago
more wip
2 Months Ago
Mat fix
2 Months Ago
Test
2 Months Ago
merge from main
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
2 Months Ago
Improve script notes.
2 Months Ago
Reassigned Material and texttures
2 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
2 Months Ago
enabled r/w on ziggurat gate colliders
2 Months Ago
some tweaking of the jungle_ruins_e alpha map
2 Months Ago
Remove rotating logs
2 Months Ago
Dont fly to a player thats ran too far from the starting position
2 Months Ago
Aim slightly higher up than the feet
2 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
2 Months Ago
Merge from jungle_update
2 Months Ago
Client predicted returning to player
2 Months Ago
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2 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
2 Months Ago
Quicker return speed (again)
2 Months Ago
Merge from parent
2 Months Ago
Merge from jungle_update
2 Months Ago
updated snake idle and created test escape anim
2 Months Ago
Restored playground terrain
2 Months Ago
merge from maxauth_clear_fix
2 Months Ago
'ent auth' command works with tugboat
2 Months Ago
merge from main