197,330 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
3 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
3 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
3 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)
3 Months Ago
Fix compile error
3 Months Ago
3 Months Ago
main -> vending_machine_fridge
3 Months Ago
Subtract vending_machine_fridge for now 118770
3 Months Ago
Subtract the correct one this time
3 Months Ago
3 Months Ago
3 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
3 Months Ago
set up lake interior meshes + interior shader variant for lakes
3 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
3 Months Ago
main -> vendingmachine_stock_fix
3 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
3 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
3 Months Ago
jungle_update -> Boomerang
3 Months Ago
Change vending machine flags so they no longer conflict with io container
3 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
3 Months Ago
use clip offset for rivers/lakes like ocean
3 Months Ago
fix river interior caps, inflate bounds more
3 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
3 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
3 Months Ago
NVG outfit stomped it's death icon again?
3 Months Ago
merge from outbreak_outfit -> jungle_update
3 Months Ago
Fixed missing sfx on vine tree
3 Months Ago
underwater mask overlap between river and ocean handled correctly
3 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
3 Months Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
3 Months Ago
jungle_update -> aux3
3 Months Ago
better_vine_movement -> jungle_update
3 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
3 Months Ago
jungle_update -> aux3
3 Months Ago
better_3p_vines -> jungle_update
3 Months Ago
compile fix
3 Months Ago
Guard against clients without new functions for DButton
3 Months Ago
jungle_update -> Aux3
3 Months Ago
better_3p_vines -> jungle_update
3 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
3 Months Ago
Fixed some rock formations not spawning in jungle biome
3 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
3 Months Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
3 Months Ago
Added jungle ore populations (needs balancing)