197,326 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Roof and triangle roof LOS tweaks
3 Months Ago
Triangle floor and triangle foundation tweaks
3 Months Ago
Fixed transparency issues on the vine viewmodel
3 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
3 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
3 Months Ago
S2P jungle ruins - to refresh latest collider changes
3 Months Ago
Updating skinning for coconut armour
3 Months Ago
Some tweak and fixes Added new los pos to all building blocks
3 Months Ago
Rehooked up missing col mesh from ruin piece
3 Months Ago
Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements Do not write variables at default value to config.cfg Guard against clients without new functions for DButton Fixed compile errors due to branch differences
3 Months Ago
merge from workshop_qol
3 Months Ago
Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages Fix compile error Actually remove cl_showpluginmessages Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it
3 Months Ago
Try and return to the player rather than the starting spawn location
3 Months Ago
Asset usage in Model Picker (Hammer) Ported feature from CS:GO, also fixes the model list not scrolling to selection after opened for the first time (since the picker is recreated every time now) Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently.
3 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
3 Months Ago
Fix Bugbait and Gravity Gun reporting 0 as Clip1/2 Make SLAM consistent with weapon_frag Use primary ammo type instead of secondary ammo type. Move crossbow effects clientside Fixed sparks only playing for non local clients Fixed crossbow load glow appearing on view model when using built-in third person mode weapon_crossbow handles addons setting its clip to 1 Updated TTT (Community Contributions) * Adds FCVAR_NOTIFY to various ConVars * If voice drain is enabled, it will not be applied to admins anymore by default * Changes some text used in the main menu "New Game" section * Allows Innocents to pick-up dropped Detective hats by default * Adds an option to disable the Karma system via the main menu "New Game" hosting * fix players sometimes being revealed as dead when they chat/voicechat right as they die (again) Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush
3 Months Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu.
3 Months Ago
cherrypicking 119093
3 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
3 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
3 Months Ago
jungle_update -> boomerang
3 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
3 Months Ago
More wip
3 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
3 Months Ago
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3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
3 Months Ago
wip movement before repositioning
3 Months Ago
jungle_ruins b/c S2P
3 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
3 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
3 Months Ago
Merge from env_volume_performance_testing
3 Months Ago
enabled r/w on jungle earth pit collision mesh
3 Months Ago
Corrected a code comment
3 Months Ago
merge from main
3 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
3 Months Ago
Merge from main
3 Months Ago
merge from jungle_update
3 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
3 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
3 Months Ago
slight edit to tiger ledge attack anim
3 Months Ago
Possible fix for AnimationFlagHandler NRE
3 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
3 Months Ago
Merge from jungle_update
3 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
3 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
3 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
3 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
3 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite