201,597 Commits over 4,171 Days - 2.01cph!

6 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
6 Months Ago
Better throw event timing in anim
6 Months Ago
Throw anim frame mismatch fix
6 Months Ago
merge from primitive/supplydrop_flyhack_fix
6 Months Ago
Fixed supply drop flyhack kicks, for real this time
6 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
6 Months Ago
Merge from primitive
6 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
6 Months Ago
merge from primitive
6 Months Ago
merge from primitive/batteringram_playercollider_fix
6 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
6 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
6 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
6 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
6 Months Ago
Fixed static ballista mount culling too early
6 Months Ago
merge from primitive/techtree_constructable_infopanel/
6 Months Ago
Added the constructable item info UI panel to the tech tree as well
6 Months Ago
Added the constructable item info UI panel to the tech tree as well
6 Months Ago
merge from primitive/ballista_towing_repos
6 Months Ago
Fixed ballista towing not showing ropes
6 Months Ago
merge from catapult_ragdoll_visibility_fix
6 Months Ago
forcing culling visibility of player with ragdolling
6 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
6 Months Ago
Merge from tiger
6 Months Ago
merge from horse_double_ragdoll_fix
6 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
6 Months Ago
resetting airtime and grounded state when horse exits ragdoll
6 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
6 Months Ago
snake anim controller set up and linked to its entity
6 Months Ago
Continuing work on zigg shell (still heavily WIP)
6 Months Ago
network++
6 Months Ago
manifest
6 Months Ago
merge from primitive
6 Months Ago
merge from primitive/deployable_ammo
6 Months Ago
Merge from main
6 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
6 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
6 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
6 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
6 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
6 Months Ago
More reliable chain reactions
6 Months Ago
Fixed explosives not doing damage
6 Months Ago
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6 Months Ago
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6 Months Ago
Set up flammable version, better iexplosion effects
6 Months Ago
Extra scene/prefab backups
6 Months Ago
First pass on deployable siege weapon ammo